Update Overview This is the sixth major update since the release of Knights of Honor II: Sovereign. This time we focused on rebellions and added new features to allow players to better handle rebellions and unrest.
In this update6
Full notes
Full Knights of Honor II: Sovereign update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions2 changes0 removals
Compatibility
Gameplay
UI and audio
Maps
Performance
Server
addedUpdate OverviewThis is the sixth major update since the release of Knights of Honor II: Sovereign. This time we focused on rebellions and added new features to allow players to better handle rebellions and unrest. As always, thank you to everyone who tried this version during our beta and provided us with feedback.
addedChanges to RebellionsNew Feature: “Pay off rebellion”
addedChanges to RebellionsPlayers can now choose to pay off a rebellion to quickly restore order. Paying off a rebellion costs gold and all conquered provinces are ceded to the rebels. Special rebels like loyalists can also demand additional provinces.
addedChanges to RebellionsImminent rebellions are now indicated by a new icon in the city selection UI together with additional information. • In some cases, the game now warns players earlier about the risk of rebellions.
changedQuality of Life ImprovementsMultiplayer: Player kingdoms are now indicated on the map by a special icon in the multiplayer lobby. • Multiplayer: Banners of allied or enemy human players are now outlined with green/red borders in certain cases like city selection and audience windows. • It is now possible to reorder units in the city garrison by drag and drop. • It is now possible to merge units in the city garrison by drag and drop. • Replaced the previous 0.5 per unit-in-garrison local happiness bonus with an army-presence bonus of 1/level for each unit, including visiting armies. • Changed the shade of red text to make it more readable.
addedBalancingReduced the maximum stability penalty for religious differences from 30 to 25. • Reduced the maximum stability penalty for cultural differences from 15 to 10. • Reduced the global stability bonus for defeating a rebellion from 15 to 10, but it can now be applied up to 4 times (instead of 3). • Added a 15 local stability bonus that fades over time after defeating rebels.
maximum stability penalty for religious differences30→25↓maximum stability penalty for religious differences decreased, nerf• Reduced the maximum stability penalty for cultural differences15→10↓• Reduced the maximum stability penalty for cultural differences decreased, nerf• Reduced the global stability bonus for defeating a rebellion15→10↓• Reduced the global stability bonus for defeating a rebellion decreased, nerf
Knights of Honor II: Sovereign changes
addedThis is the sixth major update since the release of Knights of Honor II: Sovereign. This time we focused on rebellions and added new features to allow players to better handle rebellions and unrest. As always, thank you to everyone who tried this version during our beta and provided us with feedback.
addedNew Feature: “Pay off rebellion”
addedPlayers can now choose to pay off a rebellion to quickly restore order. Paying off a rebellion costs gold and all conquered provinces are ceded to the rebels. Special rebels like loyalists can also demand additional provinces.
addedImminent rebellions are now indicated by a new icon in the city selection UI together with additional information. • In some cases, the game now warns players earlier about the risk of rebellions.
changedMultiplayer: Player kingdoms are now indicated on the map by a special icon in the multiplayer lobby. • Multiplayer: Banners of allied or enemy human players are now outlined with green/red borders in certain cases like city selection and audience windows. • It is now possible to reorder units in the city garrison by drag and drop. • It is now possible to merge units in the city garrison by drag and drop. • Replaced the previous 0.5 per unit-in-garrison local happiness bonus with an army-presence bonus of 1/level for each unit, including visiting armies. • Changed the shade of red text to make it more readable.
Update Overview
This is the sixth major update since the release of Knights of Honor II: Sovereign. This time we focused on rebellions and added new features to allow players to better handle rebellions and unrest. As always, thank you to everyone who tried this version during our beta and provided us with feedback.
Changes to Rebellions
Even the wisest of rulers sometimes cannot prevent a revolt against their rule. Until now, a rebel army could only be defeated in battle. With this update, we are also giving players the opportunity to give in to the rebels’ demands and restore order quickly.
New Feature: “Pay off rebellion”
Players can now choose to pay off a rebellion to quickly restore order. Paying off a rebellion costs gold and all conquered provinces are ceded to the rebels. Special rebels like loyalists can also demand additional provinces.
Imminent rebellions are now indicated by a new icon in the city selection UI together with additional information. • In some cases, the game now warns players earlier about the risk of rebellions.
Quality of Life Improvements
AdjustedMultiplayerPlayer kingdoms are now indicated on the map by a special icon in the multiplayer lobby. • Multiplayer: Banners of allied or enemy human players are now outlined with green/red borders in certain cases like city selection and audience windows. • It is now possible to reorder units in the city garrison by drag and drop. • It is now possible to merge units in the city garrison by drag and drop. • Replaced the previous 0.5 per unit-in-garrison local happiness bonus with an army-presence bonus of 1/level for each unit, including visiting armies. • Changed the shade of red text to make it more readable.
Balancing
Reduced the maximum stability penalty for religious differences from 30 to 25. • Reduced the maximum stability penalty for cultural differences from 15 to 10. • Reduced the global stability bonus for defeating a rebellion from 15 to 10, but it can now be applied up to 4 times (instead of 3). • Added a 15 local stability bonus that fades over time after defeating rebels.
Network
Updated the game’s online library files - fixing a rare multiplayer bug where players could potentially lose some information on their multiplayer campaigns.
Bugfixes
Removed vassal actions for the Pope. • Fixed several unification quests. • Fixed some text issues.