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Steam News3 November 20232y ago

Knights of Honor II Beta Patch Notes

Game ver. 1.6.0b3, 03-Nov -2023 Build version 31750 Bugfixes and changes Added translations - Fixed text bug: replaced "+0.

Full notes

Full Knights of Honor II: Sovereign update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedBugfixes and changesAdded translations - Fixed text bug: replaced "+0.5 gold per worker" with "+100% gold from population" in Scutage tooltip - Fixed text bug: "Castle" instead of "Keep" - Fixed ConvertVassalReligionAction counting the wrong type of religions for neighbors penalty - Fixed a bug that when stacking too many negative modifiers, chances for a successful action would go up instead of being 0 - Vassals will now accept almost any province if offered - Halved the time required for the 3 Declare Vassal Action - Made all Vassal Actions require the king to not be leading an army - Starting wars created at the start of a campaign now have -75% chance to be declared against a vassal (reduces the Demand Sovereign Defend messages at the start of the game) - Made AI more hesitant to attack vassals with strong sovereigns - Added DemandSovereignDefend message that auto-triggers when someone attacks a vassal (With this message the vassal requests the aid of the sovereign, or the sovereign faces crown authority, relations and opinions penalties) - Added a siege weapon to mercenary armies including the necessary UI - Fixed Papal States being able to form Italy - Fixed Vassal Provinces being instantly religiously converted - Fixed bug where scutages would join their sovereign’s offensive wars - Made marches way more likely to support their sovereign in offensive wars

Knights of Honor II: Sovereign changes

addedAdded translations - Fixed text bug: replaced "+0.5 gold per worker" with "+100% gold from population" in Scutage tooltip - Fixed text bug: "Castle" instead of "Keep" - Fixed ConvertVassalReligionAction counting the wrong type of religions for neighbors penalty - Fixed a bug that when stacking too many negative modifiers, chances for a successful action would go up instead of being 0 - Vassals will now accept almost any province if offered - Halved the time required for the 3 Declare Vassal Action - Made all Vassal Actions require the king to not be leading an army - Starting wars created at the start of a campaign now have -75% chance to be declared against a vassal (reduces the Demand Sovereign Defend messages at the start of the game) - Made AI more hesitant to attack vassals with strong sovereigns - Added DemandSovereignDefend message that auto-triggers when someone attacks a vassal (With this message the vassal requests the aid of the sovereign, or the sovereign faces crown authority, relations and opinions penalties) - Added a siege weapon to mercenary armies including the necessary UI - Fixed Papal States being able to form Italy - Fixed Vassal Provinces being instantly religiously converted - Fixed bug where scutages would join their sovereign’s offensive wars - Made marches way more likely to support their sovereign in offensive wars

Game ver. 1.6.0b3, 03-Nov -2023

Build version 31750

Bugfixes and changes

  • Added translations - Fixed text bugreplaced "+0.5 gold per worker" with "+100% gold from population" in Scutage tooltip - Fixed text bug: "Castle" instead of "Keep" - Fixed ConvertVassalReligionAction counting the wrong type of religions for neighbors penalty - Fixed a bug that when stacking too many negative modifiers, chances for a successful action would go up instead of being 0 - Vassals will now accept almost any province if offered - Halved the time required for the 3 Declare Vassal Action - Made all Vassal Actions require the king to not be leading an army - Starting wars created at the start of a campaign now have -75% chance to be declared against a vassal (reduces the Demand Sovereign Defend messages at the start of the game) - Made AI more hesitant to attack vassals with strong sovereigns - Added DemandSovereignDefend message that auto-triggers when someone attacks a vassal (With this message the vassal requests the aid of the sovereign, or the sovereign faces crown authority, relations and opinions penalties) - Added a siege weapon to mercenary armies including the necessary UI - Fixed Papal States being able to form Italy - Fixed Vassal Provinces being instantly religiously converted - Fixed bug where scutages would join their sovereign’s offensive wars - Made marches way more likely to support their sovereign in offensive wars

Source

Steam News / 3 November 2023

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