Update Overview This is the fourth major update since the release of Knights of Honor II: Sovereign. This version adds new unification quests for many kingdoms along with an improved UI to show the quest’s status.
In this update4
Full notes
Full Knights of Honor II: Sovereign update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
UI and audio
Performance
Server
Gameplay
addedUpdate OverviewThis is the fourth major update since the release of Knights of Honor II: Sovereign. This version adds new unification quests for many kingdoms along with an improved UI to show the quest’s status. A new setting allows players to place up to 18 buildings in a single province, which not only increases the importance of smaller kingdoms with few provinces, but also introduces more gameplay styles and tactics.
changedUpdate OverviewThe game’s AI also got a makeover, especially the economic decisions, army recruitment and kingdom stability have been improved, making the challenge more interesting and fun.
addedGeneralAlmost all kingdoms now have a unification quest • Added new icons to show rebellion risk for provinces • Changed rebellion triggers to be more predictable • Rebellious population now depends on the population size of a province • Buildings can now be reorganized via drag and drop • The maximum amount of buildings slots in a province can now be set at game start • Added several indicators and messages for pause and game speed in multiplayer
changedAIAI in general is now more stable and makes it harder for the player to "snowball" in late game • Improved AI decisions when choosing a governor for a province • AI now focuses province development of governed provinces • AI takes more things into consideration when developing a province, like the cost of upgrades, province specialization, realm's needs, and more • AI now spends more of its budget surplus for armies • AI kingdoms now hire more knights and always try to govern all their provinces • AI now tries hard to keep their kingdom stable and chooses skills and traditions accordingly • Increased AI’s focus on book production
addedMiscellaneousDecreased the chance for vassals to become “Emperor of the World” • Added new UI elements to show unification quest progress
Knights of Honor II: Sovereign changes
addedThis is the fourth major update since the release of Knights of Honor II: Sovereign. This version adds new unification quests for many kingdoms along with an improved UI to show the quest’s status. A new setting allows players to place up to 18 buildings in a single province, which not only increases the importance of smaller kingdoms with few provinces, but also introduces more gameplay styles and tactics.
changedThe game’s AI also got a makeover, especially the economic decisions, army recruitment and kingdom stability have been improved, making the challenge more interesting and fun.
addedAlmost all kingdoms now have a unification quest • Added new icons to show rebellion risk for provinces • Changed rebellion triggers to be more predictable • Rebellious population now depends on the population size of a province • Buildings can now be reorganized via drag and drop • The maximum amount of buildings slots in a province can now be set at game start • Added several indicators and messages for pause and game speed in multiplayer
changedAI in general is now more stable and makes it harder for the player to "snowball" in late game • Improved AI decisions when choosing a governor for a province • AI now focuses province development of governed provinces • AI takes more things into consideration when developing a province, like the cost of upgrades, province specialization, realm's needs, and more • AI now spends more of its budget surplus for armies • AI kingdoms now hire more knights and always try to govern all their provinces • AI now tries hard to keep their kingdom stable and chooses skills and traditions accordingly • Increased AI’s focus on book production
addedDecreased the chance for vassals to become “Emperor of the World” • Added new UI elements to show unification quest progress
Update Overview
This is the fourth major update since the release of Knights of Honor II: Sovereign. This version adds new unification quests for many kingdoms along with an improved UI to show the quest’s status. A new setting allows players to place up to 18 buildings in a single province, which not only increases the importance of smaller kingdoms with few provinces, but also introduces more gameplay styles and tactics.
The game’s AI also got a makeover, especially the economic decisions, army recruitment and kingdom stability have been improved, making the challenge more interesting and fun.
General
Almost all kingdoms now have a unification quest • Added new icons to show rebellion risk for provinces • Changed rebellion triggers to be more predictable • Rebellious population now depends on the population size of a province • Buildings can now be reorganized via drag and drop • The maximum amount of buildings slots in a province can now be set at game start • Added several indicators and messages for pause and game speed in multiplayer
AI
AI in general is now more stable and makes it harder for the player to "snowball" in late game • Improved AI decisions when choosing a governor for a province • AI now focuses province development of governed provinces • AI takes more things into consideration when developing a province, like the cost of upgrades, province specialization, realm's needs, and more • AI now spends more of its budget surplus for armies • AI kingdoms now hire more knights and always try to govern all their provinces • AI now tries hard to keep their kingdom stable and chooses skills and traditions accordingly • Increased AI’s focus on book production
Miscellaneous
Decreased the chance for vassals to become “Emperor of the World” • Added new UI elements to show unification quest progress