HomeGamesUpdatesPricingMethodology
Steam News15 December 20223y ago

Knights of Honor II Sovereign Update 1.0.2

Balance Bugfix: Desert Heavy Archers were doing double damage. • Taking enemy camps and capture points now takes more time per enemy squad alive. • Varangian Guards defense slightly reduced.

In this update3

Full notes

Full Knights of Honor II: Sovereign update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Balance
  • Server
  • Performance
fixedBalanceBugfix: Desert Heavy Archers were doing double damage. • Taking enemy camps and capture points now takes more time per enemy squad alive. • Varangian Guards defense slightly reduced. • Roman Infantry defense (melee) increased. • Roman Infantry defense (ranged) slightly increased. • Roman Infantry attack slightly reduced. • Teutonic Knight Infantry attack slightly reduced. • Templar Knight Infantry defense (melee) slightly increased. • Templar Knight Infantry defense (ranged) slightly increased. • Crossbowmen melee attack slightly reduced. • Crossbowmen ranged attack slightly reduced. • Crossbowmen and Pavise crossbowmen shoot interval increased. • Pavise crossbowmen melee defense reduced. • Pavise crossbowmen ranged defense reduced • Longbowmen defense (melee and ranged) increased. • Longbowmen gold cost increased.
addedOther changesSet SSRT default setting to “None”. • Added an integrity-check for files during the game’s startup. • Cheats are now disabled in multiplayer (even for players who found out to activate the cheat console 😉)
fixedFixesFixed a rare crash related to a bug In the AI’s retreat procedure. • Fixed great powers window being populated with a placeholder text when opened during the first seconds of the game. • Fixed an issue causing FPS limit to be discarded when starting a Tactical battle. • Fixed an issue that was causing the chances of a Spy to reinfiltrate a kingdom he was revealed in to be 0.

Knights of Honor II: Sovereign changes

fixedBugfix: Desert Heavy Archers were doing double damage. • Taking enemy camps and capture points now takes more time per enemy squad alive. • Varangian Guards defense slightly reduced. • Roman Infantry defense (melee) increased. • Roman Infantry defense (ranged) slightly increased. • Roman Infantry attack slightly reduced. • Teutonic Knight Infantry attack slightly reduced. • Templar Knight Infantry defense (melee) slightly increased. • Templar Knight Infantry defense (ranged) slightly increased. • Crossbowmen melee attack slightly reduced. • Crossbowmen ranged attack slightly reduced. • Crossbowmen and Pavise crossbowmen shoot interval increased. • Pavise crossbowmen melee defense reduced. • Pavise crossbowmen ranged defense reduced • Longbowmen defense (melee and ranged) increased. • Longbowmen gold cost increased.
addedSet SSRT default setting to “None”. • Added an integrity-check for files during the game’s startup. • Cheats are now disabled in multiplayer (even for players who found out to activate the cheat console 😉)
fixedFixed a rare crash related to a bug In the AI’s retreat procedure. • Fixed great powers window being populated with a placeholder text when opened during the first seconds of the game. • Fixed an issue causing FPS limit to be discarded when starting a Tactical battle. • Fixed an issue that was causing the chances of a Spy to reinfiltrate a kingdom he was revealed in to be 0.

Balance

  • BugfixDesert Heavy Archers were doing double damage. • Taking enemy camps and capture points now takes more time per enemy squad alive. • Varangian Guards defense slightly reduced. • Roman Infantry defense (melee) increased. • Roman Infantry defense (ranged) slightly increased. • Roman Infantry attack slightly reduced. • Teutonic Knight Infantry attack slightly reduced. • Templar Knight Infantry defense (melee) slightly increased. • Templar Knight Infantry defense (ranged) slightly increased. • Crossbowmen melee attack slightly reduced. • Crossbowmen ranged attack slightly reduced. • Crossbowmen and Pavise crossbowmen shoot interval increased. • Pavise crossbowmen melee defense reduced. • Pavise crossbowmen ranged defense reduced • Longbowmen defense (melee and ranged) increased. • Longbowmen gold cost increased.

Other changes

  • Set SSRT default setting to “None”. • Added an integrity-check for files during the game’s startup. • Cheats are now disabled in multiplayer (even for players who found out to activate the cheat console 😉)

Fixes

  • Fixed a rare crash related to a bug In the AI’s retreat procedure. • Fixed great powers window being populated with a placeholder text when opened during the first seconds of the game. • Fixed an issue causing FPS limit to be discarded when starting a Tactical battle. • Fixed an issue that was causing the chances of a Spy to reinfiltrate a kingdom he was revealed in to be 0.

Source

Steam News / 15 December 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.