In this update3
Full notes
Full Knights of Honor II: Sovereign update
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What changed
- Balance
- Server
- Performance
Knights of Honor II: Sovereign changes
Balance
- BugfixDesert Heavy Archers were doing double damage. • Taking enemy camps and capture points now takes more time per enemy squad alive. • Varangian Guards defense slightly reduced. • Roman Infantry defense (melee) increased. • Roman Infantry defense (ranged) slightly increased. • Roman Infantry attack slightly reduced. • Teutonic Knight Infantry attack slightly reduced. • Templar Knight Infantry defense (melee) slightly increased. • Templar Knight Infantry defense (ranged) slightly increased. • Crossbowmen melee attack slightly reduced. • Crossbowmen ranged attack slightly reduced. • Crossbowmen and Pavise crossbowmen shoot interval increased. • Pavise crossbowmen melee defense reduced. • Pavise crossbowmen ranged defense reduced • Longbowmen defense (melee and ranged) increased. • Longbowmen gold cost increased.
Other changes
Set SSRT default setting to “None”. • Added an integrity-check for files during the game’s startup. • Cheats are now disabled in multiplayer (even for players who found out to activate the cheat console 😉)
Fixes
Fixed a rare crash related to a bug In the AI’s retreat procedure. • Fixed great powers window being populated with a placeholder text when opened during the first seconds of the game. • Fixed an issue causing FPS limit to be discarded when starting a Tactical battle. • Fixed an issue that was causing the chances of a Spy to reinfiltrate a kingdom he was revealed in to be 0.
Source
Changelog.gg summarizes and formats this update. How we read updates.
