HomeGamesUpdatesPricingMethodology
Steam News29 April 20251y ago

Patch 1.0.7

Howdy Knights! Here are this week's patch notes: Warlock Improvements We've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes).

In this update4

Full notes

Full Knights in Tight Spaces update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions5 changes3 removals
  • Gameplay
  • Fixes
changedWarlock ImprovementsWe've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes).
removedWarlock ImprovementsCursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only
changedWarlock ImprovementsReduced cost to play Apotheosis, Nightmare, and Bone Magic
removedWarlock ImprovementsRemove Combo requirement for playing Crush
changedWarlock ImprovementsAllowed Cursed Weapon to target others
changedWarlock ImprovementsOn the other side, we've slightly reduced the Warlock's melee damage to stop them being a magic casting brawler.

Knights in Tight Spaces changes

changedWe've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes).
removedCursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only
changedReduced cost to play Apotheosis, Nightmare, and Bone Magic
removedRemove Combo requirement for playing Crush
changedAllowed Cursed Weapon to target others

Howdy Knights! Here are this week's patch notes:

Warlock Improvements

We've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes).

  • All Curses now exhaust on Discard

  • Cursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only

  • Reduced cost to play Apotheosis, Nightmare, and Bone Magic

  • Remove Combo requirement for playing Crush

  • Allowed Cursed Weapon to target others

  • On the other side, we've slightly reduced the Warlock's melee damage to stop them being a magic casting brawler.

  • Made "Channel" free to use.

  • Fix for Cursed Lightning and Cursed Strike adding a curse before Damage is done, potentially alternating damage amount

Consumable Changes

Consumables haven't quite landed where we intended them to in the overall meta of the game. While they appear commonly, they aren't favourites amongst players, so we've increased (in some cases dramatically) the potency of these single-use items. The idea is that they can get you out of a scrape or turn the tide of a fight, they weren't previously doing that so we'll be interested to see whether we've made enough of a difference with these changes.

Demon Changes

We've made some small changes to the Demons, as we're aware that they have been a bit of a difficulty spike for some players, and while we haven't finished with them yet, we have made some initial changes:

  • Demons shouldn't appear so early in Daily Play and Endless Mode

  • One one of each type of Demon can appear in Daily Play and Endless Mode

Other fixes

  • Fix false Void tiles on Bridge level

  • Remove Ouroboros curse, and Bladeturn Tonic from the available curse and Consumables lists, while we investigate their slightly broken behaviours

  • Fix for when using Mnemonic multiple times

  • Fix for Combo threshold cards not showing additional Momentum cost when card momentum is modified by curses etc.

  • Made it possible to Counter the Skeleton Mage's Lightning Strike

  • Prevented Demons from appearing so early in Daily Play and Endless mode, and made it so only one type of each demon can spawn in a level

Source

Steam News / 29 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.