In this update2
Full notes
Full Knights in Tight Spaces update
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What changed
- Gameplay
- Balance
- Fixes
Knights in Tight Spaces changes
Greetings, Knights, and welcome to another round of game updates:
Gameplay Changes
A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice:
Quick shot has been replaced with Retreating Shot to offer more flexible movement options
Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances
Quick shot and its Upgrade have been given more basic damage
Short bow adds two upgraded Quick Shots rather than four regular Quick Shots
Heavy Arrow can now be used on adjacent targets (i.e. 1+ range)
Also:
Poison/Bleeding no longer trigger interruptible enemies leading to a stun-lock situation
Fixes
Fix for bonus push actions being added to abilities that down entities
Auto-attack are no longer prevented by counter attacks
Counter-attacks are no longer prevented by forced attacks (i.e Taunts)
Fix for super-niche issue where the Scythe's support attack is used on allies when the enemy is thrown within spinning attack's range
Fix for issues when everyone dies during a Magical Storm
Fix for issues when dying Demons apply curses
Source
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