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Steam News17 April 20251y ago

Patch 1.0.6

Greetings, Knights, and welcome to another round of game updates: Gameplay Changes A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice: Quick shot has been replaced with

In this update2

Full notes

Full Knights in Tight Spaces update

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What changed

4 fixes2 additions5 changes3 removals
  • Gameplay
  • Balance
  • Fixes
changedGameplay ChangesA number of changes have been made to the Hunter Archetype to make it a more valid early-game choice:
changedGameplay ChangesQuick shot has been replaced with Retreating Shot to offer more flexible movement options
changedGameplay ChangesVault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances
changedGameplay ChangesQuick shot and its Upgrade have been given more basic damage
addedGameplay ChangesShort bow adds two upgraded Quick Shots rather than four regular Quick Shots
addedGameplay ChangesHeavy Arrow can now be used on adjacent targets (i.e. 1+ range)

Knights in Tight Spaces changes

changedA number of changes have been made to the Hunter Archetype to make it a more valid early-game choice:
changedQuick shot has been replaced with Retreating Shot to offer more flexible movement options
changedVault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances
changedQuick shot and its Upgrade have been given more basic damage
addedShort bow adds two upgraded Quick Shots rather than four regular Quick Shots

Greetings, Knights, and welcome to another round of game updates:

Gameplay Changes

A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice:

  • Quick shot has been replaced with Retreating Shot to offer more flexible movement options

  • Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances

  • Quick shot and its Upgrade have been given more basic damage

  • Short bow adds two upgraded Quick Shots rather than four regular Quick Shots

  • Heavy Arrow can now be used on adjacent targets (i.e. 1+ range)

Also:

  • Poison/Bleeding no longer trigger interruptible enemies leading to a stun-lock situation

Fixes

  • Fix for bonus push actions being added to abilities that down entities

  • Auto-attack are no longer prevented by counter attacks

  • Counter-attacks are no longer prevented by forced attacks (i.e Taunts)

  • Fix for super-niche issue where the Scythe's support attack is used on allies when the enemy is thrown within spinning attack's range

  • Fix for issues when everyone dies during a Magical Storm

  • Fix for issues when dying Demons apply curses

Source

Steam News / 17 April 2025

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