In this update3
Full notes
Full Knights In A Different SpaceTime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Knights In A Different SpaceTime changes
Changes
Added spawner max spawn limit to spawning machine.
Lowered the drop rate on slug rounds.
May or may not have added more enemies to hard mode on Level 6
Fixes
Fixed some hanger clipping issues.
Fixed a popping issue on computer readouts.
Fixed a camera glitch issue.
Fixed mild stuttering when running down tunnel.
Fixed directional arrow pointing you the wrong way, probably.
Fixed some issues with the elevator?
Made money slightly easier to see in the dark. In the game that is, not irl.
Fixed bent lights knocking players out of the map. Bad light.
Turned off the sun when inside, you don't need that there.
Fixed player falling out of the map with death.
Made stairs transparent when under them, like all stairs irl.
Known Issues
Oil splats up high when inside. I can't reach them, I tried, they're too high.
Bodies sometimes hover on the elevator. I'm calling this a feature, clearly it's advanced technology.
The Launch of Battlefield 6 coinciding with my sudden loss of money and time this Friday.
Source
Changelog.gg summarizes and formats this update. How we read updates.
