In this update3
Full notes
Full Knights In A Different SpaceTime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Knights In A Different SpaceTime changes
New Features:
You can now change the size and color of your crosshair.
Please Note: Your crosshair may show up full black. To put it back to default, go to options and move all the color sliders to the far right.
All cactus can now be shot, and also broken.
Added proper UI scaling. UI should now be consistent across all resolutions.
Changes:
Improved consistency of homing rounds, and buffed slightly.
Added impact on the character when taking hits with the shield.
Added extended mag and quick reload to the heavy rifle.
Buffed minigunners health.
Buffed spear second swing swing speed.
Semi auto sniper MKII changed ammo type to LMG.
Fixes:
Fixed issue with drop pod doors not letting you shoot through them.
Fixed an issue that caused to lasers to spawn when using the laser sight.
Fixed an issue with seeing bullet outlines through solid materials.
Fixed a few issues where the player could partially get out of the level on level 3.
Fixed an issue with fuzzy UI in some parts.
Fixed a rendering problem at the start of level 2 by covering it up.
Fixed sleep schedule... oh wait no, that's still broken.
Source
Changelog.gg summarizes and formats this update. How we read updates.
