Full notes
Full Knights End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Workshop
Fix for save system not properly loading held equipment
Reduced Quest Growth health from 5 to 3
Decreased player fall damage
Players should no longer take 2 damage from falling from small heights
Cultist adjustments
Reduced Cultist aggression and health
Weeping Angel adjustments
Fixed not teleporting away in houses and blocking players in doorways
Hand axe adjustments
Increased damage from 1 to 2
Cost increased to 100 honor
Increased hammer swing speed
Weapons will not longer be used by pressing "E key"
Decreased head explode chance from Green Goo Potion
Updates with Spoilers (!!)
Decreased head explode chance from Green Goo Potion
\Upon damage from Good Potion there is now a 10% (from 50%) chance that your head will explode \
Cultist adjustments
Reduced Cultist aggression and health
Cultists are less likely to charge you at first sight \
Cultists health reduced from 6 to 4 \
Cultist will build aggro slower when looking at them from farther away
Weeping Angel adjustments
Fixed not teleporting away in houses and blocking players in doorways
Will now aggro onto players that try to damage them
Source
Changelog.gg summarizes and formats this update. How we read updates.
