In this update6
Full notes
Full Knightczech: The beginning update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Knightczech: The beginning changes
Important for everyone who wants to buy this game after 15th of January, 2023:
The game status will probably change from paid to free to play next month. The exact date of change is not determined yet, but everybody who still wants to buy this game should wait for couple of weeks. The game will be available for free in near future, so new purchases (dated after 15th of January) are not recommended.
Game changes:
After almost 6 months of no news... there is new set of changes which are now live in update 0.7.0:
New "novice" difficulty settings
Players can lower the difficulty now
If you feel like the game is too hard for you (which was intended behaviour before), you can switch to "Novice" adjustment in Preferences menu located on Home screen
Novice difficulty is now turned on by default for new players (so if the game seems too easy for you, go on and try it on the original "Veteran" difficulty and taste the hardcore side of the game)
Novice difficulty is applied to "Classic" and "Story" mode
What exactly is "Novice" difficulty?
You will encounter less enemies
Some major enemies will have lower amount of health
Terrain in some areas is changed so it is easier to overcome the obstacles
Some traps are deactivated
More collectible items like health stations and mana potions
You will find more gold and chests with loot in story mode
If you still find some parts of game too difficult even with "Novice" adjustment activated, you can let me know by commenting on this post.
Story mode "take a look" feature
Some bigger and not that much straightforward areas in story mode now has a "take a look" feature. You can come across a floating eye object. If you collect it, the game will show you 3 different areas in current level.
It can show you locations of some collectible resources, locations where you need to get to advance to another level or locations of difficult parts of current level which you normally could not see before you get there.
Other changes
Some texts in story mode were changed. This update also contains some minor bugfixes for things I did not have time to fix in previous updates (none of these problems were severe... some color and spacing changes, etc.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
