Full notes
Full Knight Overloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
hello. We apologize once again for the later-than-planned update.
What changed
- Gameplay
- Events
- UI and audio
- Maps
General improvements to the game
Weapon effects have been greatly improved!
Weapons have been repositioned to attack more intuitively.
Improved in-game stat representation
.
We've improved the visibility of impacting blocks
.
There are many more fixes & changes!
New Content
A new character, the Frost Queen, has been introduced.
Dozens of new blocks have been added, including 12 new weapons.
Alas...
We've temporarily removed the Astrologer, Engineer, and a few other blocks that didn't quite fit the concept.
I'll be back with more improvements.
The Journey to Full Release
Spice up the game with new monsters and elites, new patterns, and cool rewards
Some UI and graphical improvements for more unity
A wealth of new content
In closing...
Due to my lack of experience and knowledge in the early design stages of the game, there were a lot of problems, so it took me a long time to make improvements that are much bigger than they seem from the outside, a level of gutting and rebuilding. Now that the game is much more stable than before, I think it will be easy to add more content in the future! It was hard work, but I did it thanks to you guys who enjoyed the game. Thank you ^o^
Also, we're always looking for bug reports and content ideas, so feel free to leave them in the comments or discussions!
Source
Changelog.gg summarizes and formats this update. How we read updates.
