Full notes
Full Knight Overloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
Recruiting Beta Testers for Version 0.9.0!
Everyone is welcome to participate!
Right-click in the library - properties - beta - select 'unstable beta branch' from 'none' under beta participation.
※Warning: This beta version is unstable!
There may be (many) critical bugs, progress impasses, and translation errors.
Your save data might be reset!
Some characters (Pirate, Astrologer, Engineer) and many blocks have temporarily disappeared!
The weapon's attack sound effects have temporarily disappeared.
What has changed?
Characters' per-level growth stats have been removed, instead, each character will have unique abilities.
The maximum wave has been increased to 20 waves.
The firing position of weapons has been clarified, and visual effects have been improved.
You can now adjust the size of the damage text in settings.
The health of enemies, weapon damage, and shop prices have all been changed!
There are many other big and small changes!
hat will be added in the future?
Enemies will have more varied patterns, and elite monsters will have unique patterns.
New blocks will be added along with the existing ones.
Background graphics will be improved.
Support for pads and Steam Deck is planned.
We have created a beta version feedback discussion in the forums.
Please participate a lot in bug reports, feedback, ideas, etc., anything is welcome ^3^!
Source
Changelog.gg summarizes and formats this update. How we read updates.
