Full notes
Full Knight Overloaded update
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What changed
- Fixes
- Gameplay
- Balance
Patch Notes
Fixed a bug that achievements' penance count were not correct.
Now, clicking on a locked block in the library informs you of the unlock conditions.
Data saving method has changed and stabilized.
Buffs
- SatellitesAdditional rotation speed per Operation Speed increased (70% -> 100%)
- AstrologerBase Armor increased (30 -> 40), base Recovery increased (0 -> 3)
Wooden Arrow/BroadHead Arrow/ Pocket Arrow/ Flame Arrow/ Rune Arrow/ Spring Arrow/ Vodkin Arrow : Delay decreased (6sec -> 5sec)
Anesthetic Arrow : Now makes enemy vulnerable.
- Magic RevolverCoefficient increased (50%Int -> 60%Int), delay decreased (1.4sec -> 1.2sec)
- Plasma SwordAttack range increased by 50%.
- Sword, SabreAttack range slightly increased.
- Flame WandBurn damage increased (40 -> 100 per sec)
Nerfs
- KnightArmor growth per level decreased (3 -> 2)
- LassoLifesteal decreased (2 -> 1.5)
- Skull MaskLifesteal decreased (2.5 -> 2)
- AppleLifesteal decreased (1 -> 0.8)
- Dark CloudDelay increased (1.2sec -> 1.4sec)
- Buddha PalmDelay increased (1.6sec -> 2sec)
- Electric WandBase dmg decreased (110 -> 90)
- Lava ImpDelay increased (0.85sec -> 1sec), Burn chance decreased (100% -> 75%)
Adjustments
- CanineLifesteal decreased (2 -> 1.5), Recovery increased (-5 -> -4)
- CannonCoefficient adjust (100%Int+ 300%Gold Obtain-> 80%Str + 40%Int + 300%Gold Obtain), Explosion dmg increased (60% -> 100%), delay decreased (5sec -> 4sec)
- SusanooDelay increased (0.5sec -> 1sec), Coefficient increased (15%Str -> 40%Str), base dmg increased (35 -> 80)
- FlamethrowerRemoved 'Gun' keyword (temporary)
- 'Jelly' blocksRemoved from game.
Source
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