Full notes
Full Kloa - Child of the Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Hi everyone!
Today we are happy to announce that the Kloa - Child of the Forest demo is officially live. As part of the Steam Demo Festival, we wanted to give you early access so you can begin exploring the forest and experiencing the combat systems right now.
This demo is focused on giving you a strong feel for Kloa’s core gameplay, from fast-paced combat to exploration and progression.
This Demo Includes
Two handcrafted biomes with unique enemies and environmental challenges
Full access to Kloa’s core combat systems
Melee combat with the Sakiko katana, including combos, guarding, and projectile deflection
Ranged combat with the Soul Bow and charged spiritual arrows
Dash-based mobility for positioning and evasion
Character progression with unlockable perks and upgrades
Environmental puzzles and hidden secrets
Boss encounters that test mastery of combat and resource management
Combat is deliberate and skill-driven. Managing your abilities, choosing when to attack or defend, and using your tools wisely are key to survival. Exploration is just as important, with hidden paths and optional discoveries rewarding careful players.
We hope you enjoy your time in the forest. If you like what you experience, please wishlist Kloa - Child of the Forest and share your thoughts with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
