Full notes
Full Kitchinko update
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What changed
- Gameplay
- UI and audio
- Balance
Kitchinko changes
General Changes
7 new levels and 1 new hero.
Full Screen mode now available. Can press Full Screen to maximize the size of the window.
Stars should show up for every level now.
Main Menu updated
Added a "RESET" button which lets you play through to get a lower fail score.
"LEVEL SELECTOR" Button is now the "PLAY" Button and opens to the level selection screen of the most recently unlocked levels.
"PLAY" Button changed to a "QUICK PLAY" and opens the current level.
AIMING! - Modified the aiming tool a decent amount. Have played with the prediction line and have made it so that it should be more accurate than before. An issue was brought up that it did not always properly predict where the ball would actually go. This should happen less often now.
ROTATION! - When the ball hits any of the pegs it now experiences some amount of spin, or direction change, so that rolling is possible.
Ball Pot - The ball pot no longer glitches backwards when the ball bounces off of it.
KNOWN ISSUES
This update will break the custom saved levels. The saving of the JSON file switched the object names into being numbers, and we must have increased the number of objects in the game, and GMS2 must have changed the JSON number interpretation of the different pegs. So some of the pegs switch to being different objects when the game tries to load previous custom levels. It is technically possible to fix this by changing the numbers in the JSON files, if you would like to please request help on doing that.
The Vent hero is overpowered. Every time you press "v" that the special powers are activated then you switch the gravity of the game. This means all of the newest 7 levels can be technically beaten in 1 shot, if you are patient enough. We don't know what to do to balance this yet.
KNOWN ISSUE with a POTENTIAL SOLUTION - Sometimes the ball would be stuck bouncing between two pegs and neither would break for a long time. The potential solution is that every 1/2 second or so the ball checks if it is close to the last position it was in, and if it is, then it makes it so the next peg it hits should pop.
Source
Changelog.gg summarizes and formats this update. How we read updates.
