Full notes
Full Kitchinko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Kitchinko changes
Changes I made:
- Aiming Aiming is now based on a math function that can update every frame instead of a pretend fire of a ball that takes a long time to determine whether or not the predicted shot should hit!
- NEW HERO! (And levels) The HAT! Chef Toque joins the Crew with her "mind control" powers! (It's more like telekinesis) Press Ctrl after hitting a blue power peg to speed up the ball pot even mid-game! [It should be noted that Ctrl can be pressed at any time before a shot to speed up the ball pot and put it in a different position] The HAT joins for the newest SEVEN levels that have been included in this update.
- SAVING! (And auto-saving) I had no saving in the game before. my b. It should be there now with this most recent update.
- CUSTOM LEVELS! There is now a level creator in game, so if you want to make your own levels you can! Theoretically the levels could be shared with your friends, but I am not confident on that point yet, if it is possible I will create a "how-to".
Graphics Changes - Level 2 has been updated Ball pot bounces between walls Other cleaning up of some of the graphics
- Added Shadows ( I intend to add shadows to everything that the ball can bounce off of.
This post is hopefully in conjunction with the update that I have made. I don't know fully how to get steam to do updates yet, so please let me know if it worked! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
