Full notes
Full KIPIDON: We Will Always Love You update
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What changed
- Gameplay
- Compatibility
- Fixes
- Balance
- Performance
KIPIDON: We Will Always Love You changes
First ever real content update for KIPIDON. This one introduces a new difficulty called Impossible Mode!
Unlocked after beating the game, Impossible Mode allows you to play through previous levels with a myriad of differences (different requirements, stricter time limits, modified level design, etc.) that make the original 10 levels extremely difficult to pass!
Along with that, the game has also updated to support controller! Playing a shooter with a controller is typically not the best choice, but if you have to or just want to, you can now!
Here is a full list of all the changes:
Added Impossible Mode! (Unlocked after beating main game)
Added controller support
Music Paks now respawn even if they've been previously collected
Grown Kipidon Flowers now refresh the Heart Streak timer
Stats are now available for each civilian located in the Collection Menu. Use this to your advantage to decide the best routing for levels
Cleaned up Morning/Mid-Day skybox
Fixed issue where Nat & other end-game characters would shoot faster standing still instead of while moving
You can now scan his code!
Reduced the chances of culling visibility desync for certain objects
Major Performance Improvement for FINALE
Other Minor Performance Improvements
Decreased Heart Rank score requirement for Cloudland Plaza (32100 -> 32000)
Added TimeCat's bucket
Source
Changelog.gg summarizes and formats this update. How we read updates.
