Full notes
Full Kinsfolk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Fixes
Hi all, we recently had new players trying the demo (which is awesome!) and reporting some minor bugs and quality of life issues. These have been addressed, here is a almost complete list of all the changes in the new update.
Fixed clipping with several story meshes
Fixed collision which could make you stuck in the initial house
Adjust dialogue and interaction logic to make it feel more responsive
Speed up the slow walking to make it less annoying but still keep the narrative intention
Fixed chicken looking like it is flying
Fixed invisible walls that would allow the player to enter the river
Fixed the nav mesh allowing chickens to wonder into the river
Adjust font to be more sharper (reduce blurriness)
Add escape as a universal way to go back in main menus
Fixed a bug where you could see an outline of a character flying
Make all setting menus rotate so you don't have to go all the way back
Fixed a bug that would trigger the child dialogue to soon
Shoutouts
Wanted to give a shoutout to folks that reported the issues and helped made the game better, from the New Game Discord Community
Phantom
gore_d_lover
Samuel
Catatouille
Blupers
And just for fun, here are some photos of the bugs reported by people
Steam post imageSteam post imageSteam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
