Full notes
Full Kin's Chronicle update
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What changed
- Gameplay
- Performance
- Fixes
Happy Saturday! The newest content is now available on the main branch! The boss fights haven't made it in yet, but there was enough to keep you from waiting any longer.
New Features
Castle soundtrack added
Brambleburgh Walls Lower Floor added
Brambleburgh Walls Upper Floor added
Brambleburgh Cellars added
3 new wandering/capturable monsters
New traps/secret area added
Enhancements
Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited
Updated main scene function to improve performance across all environments
Updated nw.js version for performance fixes
Renamed "Energy Drink" to "Revival Extract"
New Face Artwork for most monsters
New Exploration Sprites for most monsters
Removed "end of demo" warning when entering Brambleburgh South Tower
Excess flashing removed from weapon attack animations
Removed the hidden "bonus" character ːUncleDeathː
Fixes
Corrected Axe weapon icons
Fixed boss dialogue window sometimes being "squished" to one row
Monster upgrade XP boost halved (for now - still being tweaked)
Rhea learned Cure-All at lvl 12, but skill wasn't visible
"Eccentric" trait is now exclusive to bosses/Rhea
Fixed Bow bonus description for elemental bows
Standing around the Gorge no longer gives the player 50 POW per second
Happy exploring!
Source
Changelog.gg summarizes and formats this update. How we read updates.
