Full notes
Full KingSim update
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What changed
- Gameplay
- Maps
- Balance
KingSim changes
Dear Kings and Queens,
I'm very excited to announce that the HUGE KingSim story update I've been making this whole year after release is now live and ready to be downloaded via your Steam client.
What's new in the update?
Game+. New story events will appear after the 11th day of rulership. They will most certainly make the game more interesting while trying to survive, conquer the world, or make alliances on a political map.
New characters. More different NPC's to interact and make friends with (or enemies if you will).
New mechanics. You can now become an investor-king and profit through villages taxation or build schools to educate your peasants.
Overall improvements. You can now skip the tutorials, control the sawmill with a keyboard instead of a mouse, create undead on the graveyard to help with protection when using dark magic.
I'm excited to hear your feedback and really hope that new storylines that appear after the end of the main campaign will be as interesting as the main game was!
For those of you who haven't seen the new 100+ deaths trailer yet - here it is.
Source
Changelog.gg summarizes and formats this update. How we read updates.
