In this update1
Full notes
Full Kings Origin update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Server
- Balance
Kings Origin changes
The 0.87.0 update is now available, marking a new step in the evolution of Kings Origin. This version strengthens the core progression systems and introduces new strategic tools for deeper management from the very first runs.
The camp now becomes a true preparation hub: a new campfire mechanic allows you to improve or remove abilities, giving you greater control over the development of your units. In addition, the Council system has been rebuilt from the ground up, offering a more balanced model based directly on the rank of the assigned adventurers.
Narrative progression also moves forward with the implementation of a new Odysseus story arc, along with improvements to the initial Chronicles of each Lord, providing a stronger and more coherent beginning.
Important balance adjustments have been applied, especially to C-rank units, along with clarity and information improvements such as a new victory screen, additional data in the pause panel, and key fixes to the dungeon HUD.
Over the next few days, I will continue fixing bugs and making small adjustments based on your feedback.
In the meantime, I will be reading your suggestions both on the Kings Origin community forums here on Steam and on the official Discord server (everyone is welcome to join!).
That’s all for now. I hope you enjoy the new update. — Development Team
📋 Patch Notes – 0.87.0
🔹 New
New campfire mechanic at the camp, allowing you to improve and remove abilities.
New Council system based on the rank of assigned adventurers.
Added a new Odysseus story arc.
New abilities for creation units that previously started with Low Blow.
New victory screen with detailed combat information.
Added new dungeon decorations.
🔹 Improvements
Balance adjustments for C-rank units.
Improved initial Chronicles for each Lord.
Expansion of the lineage system, adding the initial elements.
Additional information added to the pause panel.
Balance adjustments for the new rooms.
🔹 Fixes
Fixed an issue where maximum mana was not updating correctly in the dungeon HUD. (Thanks @crimsonlegion)
🔹 Removals
Removed the old lineage system, replaced by a more solid and scalable version.
Source
Changelog.gg summarizes and formats this update. How we read updates.
