Update log
Full King's Bounty: The Legend update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Compatibility
- UI and audio
- Gameplay
- Balance
- Fixes
Today we have good news and even better news.
The good news is - we are releasing the final hotfix for the Beta branch of the game!
You can take a look at all the changes at the end of this post. This one is all about the last bits and pieces. We went through all of your comments in regards to achievements, fixed how they unlock and behave, and gave the UI a final polish where we could.
Even better news - with this hotfix, we are ready to release all of those changes to the main branch of the game! But before doing this, we want to have a final check with you guys.
How should the main branch look going forward? Would you prefer the game to stay exactly as it is right now - untouched, the way you remember it? Or should the updated version become the default, without the need to opt into the beta branch? We know both options matter for different reasons, so we’d really like to hear what you think. Let us know in the comments.
And now, to the promised changelog of the final.02.final5 hotfix!
Achievements
The check the damage for the “Onepunchman” achievement now accounts for all additional modifiers, buffs and debuffs.
The accuracy of threshold detection for awarding “Bookworm”, “The Mage Who Lived”, “Not Quite A God”, “Bachelor”, “Master”, “Mr. Doctor”, “Shepherd”, “Commander”, “Scourge of God” and “God of war” achievements have been improved.
Improved detection of visiting the Ultrax location.
Added a configuration file that allows configuring save scanning on game startup for unawarded achievements. It contains a parameter setf ~bg_scan X, where a value of 1 enables this feature, and a value of 0 disables it. This configuration file will be located in the game folder.
Visuals & QoL
For 16:9 aspect ratio resolutions, the progress bar on the loading screen has been fixed.
Fixed the display of large amounts of gold, mana, and rage on the save/load screen.
The font size for the tooltip displaying the in-game date and time has been increased.
Fixed display of some UI elements on the Records screen. Also the old "fantasy" font has been restored.
For 16:9 aspect ratio resolutions, display of long enemy names in combat has been fixed.
Fixed display of the "Equipment" label in shops that are not cities or castles.
For 16:9 aspect ratio and ultrawide resolutions, an issue has been fixed, where the coin icon displayed in prices in cities and castles could disappear when prices were too high (long numbers).
Fixed clipping of the lower part of unit counters in the garrison for ultrawide resolutions.
Fixed the position of the interaction button for the Casket of Rage for ultrawide resolutions in combat.
The level-up window for the Spirits of Rage has been enlarged.
For the 1366x768 resolution, a small gap at the bottom of the screen between the edge and the UI elements has been fixed.
The Defeat screen has been redesigned to look more visually appealing and more convenient.
For ultrawide resolutions, the visuals of the Victory screen and New Game screen have been improved by making some UI layout adjustments.
For the 1920x1200 resolution, an issue where text overflowed its designated area (the mage class description) on the New Game screen has been fixed.
Source
