Full notes
Full KingForge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Lords!
What changed
- Performance
- Gameplay
- Fixes
KingForge changes
V0.1.2 focuses mainly on visual fixes, kingdom management improvements, save/load stability, production station fixes, and several gameplay improvements. This update also introduces upside-down stair placement and allows fired arrows to be collected from the world.
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Building & Placement Improvements
Upside-down stair placement has been added. * Stairs can now be placed in an inverted orientation, allowing for more flexible building designs.
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Items & World Interaction
Fired arrows can now be collected from the world. * Fixed a visual issue that caused white gaps to appear between held item icons.
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Kingdom Menu & NPC Fixes
Fixed an issue where the NPC daily food ration slider in the Kingdom Menu could sometimes become unresponsive or impossible to adjust. * Fixed panel-related issues that could occur while entering a new name for a villager. * Miner behavior has been improved.
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Production Station Fixes
Fixed an issue that could sometimes cause items to disappear while using cooking stations and smelters. * Improved item processing reliability in production stations.
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Save & Load Fixes
Fixed an issue where the kingdom flag icon and colors could reset after loading a saved game.
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Visual & Lighting Fixes
Fixed an issue that prevented shadows from appearing correctly in the world. * Fixed an issue that caused sand blocks to appear excessively bright or reflective.
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Thank you for playing and supporting the Early Access development. More improvements, fixes, and gameplay updates are on the way.
We will build Kingforge together!
Source
Changelog.gg summarizes and formats this update. How we read updates.
