Full notes
Full KingForge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Lords!
What changed
- Gameplay
- Balance
- Performance
- UI and audio
KingForge changes
V0.1.1 focuses mainly on NPC behavior, bandit AI, pathfinding improvements, tutorial clarity, and several visual and placement fixes. This update should make the overall gameplay experience smoother and clearer.
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## 🧭 NPC & Pathfinding Improvements
Worker movement speeds have been increased. * Walking animations have been adjusted to better match the new movement speed values. * NPC AI and pathfinding have been improved so NPCs can reach distant targets more reliably. * Fixed an issue where NPCs could block each other while passing through doors. * Door transitions have been improved overall. * Fixed issues that caused miners to fail to find underground targets.
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## ⚔️ Bandit AI & Combat Fixes
Bandit AI has been improved. * Fixed issues that allowed bandits to pass through walls. * Fixed an issue where bandits could jump over doors. * Optimizations have been made to reduce FPS drops when there are many bandits.
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## 🛏️ Building & Placement Fixes
Fixed bed placement rotation issues. * Fixed bed preview alignment problems.
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## 🎮 Tutorial & UI Improvements
The tutorial system has been completely reworked. * Missing tutorial sections have been explained in more detail. * Screenshots have been added to support the instructions. * Fixed a color issue in the player stats UI.
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## 🍽️ Visual Feedback & Lighting
Visual feedback during eating has been improved. * Lighting settings have been adjusted.
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Thank you for playing and supporting the Early Access development. More improvements, fixes, and gameplay updates are on the way.
We will build Kingforge together!
Source
Changelog.gg summarizes and formats this update. How we read updates.
