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Full notes
Full Kingdoms of Myth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
Kingdoms of Myth changes
Steam Next Fest has finished, we have gathered a lot of Feedback from you and probably you are wondering: What's next? Here we will summarize you all the actions that will be done before the release.
First of all, we will like to thank to all the people that downloaded the Demo and specially the ones that left us some feedback. Based on the different feedback received we have decided to delay the launch of the game, we really want to meet your expectations, therefore we think it is worth to keep working on the game to give you an optimal result.
We need to mention as well, that a good portion of the feedback received has to do with the GUI and resolution of the game, and we want to share the reason of why it was looking like that. The game is actually being developed for Google Play (Android) and Steam (PC), so, the UI and resolution that we designed is a mobile-first GUI and it is simplified accordingly. However, from your feedback we understood that on PC you need more details and information on the UI, so, we are going to personalize the PC version to ensure a much better and pleasant experience.
Having clarified that, before the game release we will work on the following areas:
Campaign Mode
Campaign mode will be finished.
Diplomacy system will be included.
City improving system will be included.
Province/regions system will be included.
Special battles will be included.
UI & Resolution
Higher resolutions will be selectable on the first screen of the game.
Technology menu UI will be improved to give details about the different units that you are able to unlock and other details.
While selecting a unit, available skills will be displayed differently, so the details of the skill can be read and more efficient tactics can be defined.
Mouse scroll will be improved.
Map goals will be clarified on the UI.
Faction selection on the Free Battle page will be improved to give more details to the user about the different faction differences before starting the game.
Language review on the different texts.
Better map designs.
AI
AI of Neutral player will be updated and improved.
AI of CPU players will be improved and you will be able to choose between 3 levels of difficulty.
AI on Campaign mode will be refined.
More Content
The Demo had 86 factions, the final version will count at least with 90 factions!
The Demo had 11 levels on the Challenge Mode, the final version will have at least 30 challenges! (Including more levels on prehistory and a level with Genghis Khan!)
More skills to come for the existing heroes.
More mythological creatures to be included on Medieval age.
Extra technologies on Medieval and Renaissance eras to personalize better your faction.
Tutorial or better tip system to be included.
More and better soundtrack and audio effects.
More achievements will be included!
Hope you are as excited as us to know all the changes that will be included, and remember that the Campaign Mode, which is the Jewel of the Crown is still unveiled! Keep tuned for more details on it! So please subscribe and add Kingdoms of Myth into your watchlist for more updates! And of course, if you have more feedback, please let us know freely!
Thank you very much!
Source
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