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Steam News2 May 20224y ago

v 1.0.3 Art of War

Workers management Now you can manually manage your workers in every building Styles of war You can choose one of the 7 different styles of war. Every style gives some bonuses and different tactics. Unit abilities!

Full notes

Full Kingdom's Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change1 removal
  • UI and audio
  • Performance
changedfixed: --Fixed core production --Fixed the exit button in the technology panel --In epoch 4 factories emit smoke as they should --Fixed caravan trade. Caravans no longer stay in cities, and caravans with the target city disappear consistently --If you load a save, the music will continue to play --Fixed roads in special cases --Reduced consent to the world of bots --The game is better optimized for laptops --Optimized right panel --Music playback fixed --You can get weapons back to the warehouse only from those units that will not disappear at the end of the war --Fixes in German localization --Corrections in Russian localization
removedChanges: -- Prices for castles and forts have been reduced by 2 times --Changed ability button texture (town founding button) --Smoke from the factories began to come out much less often (now it does not interfere with the game and does not affect the optimization) --The inscription about a spliced ​​game or not running Steam has been removed, as it does not make sense --The GDP figure in the top bar has been replaced by the number of unemployed --Missionaries now move 2 squares per turn and change their target route if the previous target is already converted to their religion --Optimized mercenary system -- Slightly changed page on Steam --Unit selection circle has been changed
addedNew: --Added ability "Cannon salvo" for cannons and bombards. Allows you to shoot 3 cells forward. A shot can destroy a building on the map, destroy fortifications in a city, injure or destroy an enemy unit. --Added "Enhancement" ability for warriors with axes. Increases the base power of each soldier by +1, while the effect persists forever --Food Consumption Map has been replaced (since it no longer makes sense; each villager always consumes 1 food since 1.0.2) to a War Style Map. --Added the mechanics of war styles, allowing you to choose one of the 7 principles of combat. Each style has its own characteristics. --Added a page counter for pre-game settings in the main menu --Added animation for cannons when using the volley ability --Added the ability to manually distribute workers in real time using the slider (which will appear when you click on the building). Auto-distribution of workers is also left (you can turn it on / off at any time) --Added button to close war art panel

Kingdom's Life changes

changedfixed: --Fixed core production --Fixed the exit button in the technology panel --In epoch 4 factories emit smoke as they should --Fixed caravan trade. Caravans no longer stay in cities, and caravans with the target city disappear consistently --If you load a save, the music will continue to play --Fixed roads in special cases --Reduced consent to the world of bots --The game is better optimized for laptops --Optimized right panel --Music playback fixed --You can get weapons back to the warehouse only from those units that will not disappear at the end of the war --Fixes in German localization --Corrections in Russian localization
removedChanges: -- Prices for castles and forts have been reduced by 2 times --Changed ability button texture (town founding button) --Smoke from the factories began to come out much less often (now it does not interfere with the game and does not affect the optimization) --The inscription about a spliced ​​game or not running Steam has been removed, as it does not make sense --The GDP figure in the top bar has been replaced by the number of unemployed --Missionaries now move 2 squares per turn and change their target route if the previous target is already converted to their religion --Optimized mercenary system -- Slightly changed page on Steam --Unit selection circle has been changed
addedNew: --Added ability "Cannon salvo" for cannons and bombards. Allows you to shoot 3 cells forward. A shot can destroy a building on the map, destroy fortifications in a city, injure or destroy an enemy unit. --Added "Enhancement" ability for warriors with axes. Increases the base power of each soldier by +1, while the effect persists forever --Food Consumption Map has been replaced (since it no longer makes sense; each villager always consumes 1 food since 1.0.2) to a War Style Map. --Added the mechanics of war styles, allowing you to choose one of the 7 principles of combat. Each style has its own characteristics. --Added a page counter for pre-game settings in the main menu --Added animation for cannons when using the volley ability --Added the ability to manually distribute workers in real time using the slider (which will appear when you click on the building). Auto-distribution of workers is also left (you can turn it on / off at any time) --Added button to close war art panel

Workers management

Now you can manually manage your workers in every building

Styles of war

You can choose one of the 7 different styles of war. Every style gives some bonuses and different tactics.

Unit abilities!

Some of units have abilities. For example, cannons and bombards can use ability to attack through 3 cells. Axemans can be reinforced with special ability

Full list of changes:

fixed: --Fixed core production --Fixed the exit button in the technology panel --In epoch 4 factories emit smoke as they should --Fixed caravan trade. Caravans no longer stay in cities, and caravans with the target city disappear consistently --If you load a save, the music will continue to play --Fixed roads in special cases --Reduced consent to the world of bots --The game is better optimized for laptops --Optimized right panel --Music playback fixed --You can get weapons back to the warehouse only from those units that will not disappear at the end of the war --Fixes in German localization --Corrections in Russian localization

Changes: -- Prices for castles and forts have been reduced by 2 times --Changed ability button texture (town founding button) --Smoke from the factories began to come out much less often (now it does not interfere with the game and does not affect the optimization) --The inscription about a spliced ​​game or not running Steam has been removed, as it does not make sense --The GDP figure in the top bar has been replaced by the number of unemployed --Missionaries now move 2 squares per turn and change their target route if the previous target is already converted to their religion --Optimized mercenary system -- Slightly changed page on Steam --Unit selection circle has been changed

New: --Added ability "Cannon salvo" for cannons and bombards. Allows you to shoot 3 cells forward. A shot can destroy a building on the map, destroy fortifications in a city, injure or destroy an enemy unit. --Added "Enhancement" ability for warriors with axes. Increases the base power of each soldier by +1, while the effect persists forever --Food Consumption Map has been replaced (since it no longer makes sense; each villager always consumes 1 food since 1.0.2) to a War Style Map. --Added the mechanics of war styles, allowing you to choose one of the 7 principles of combat. Each style has its own characteristics. --Added a page counter for pre-game settings in the main menu --Added animation for cannons when using the volley ability --Added the ability to manually distribute workers in real time using the slider (which will appear when you click on the building). Auto-distribution of workers is also left (you can turn it on / off at any time) --Added button to close war art panel

Source

Steam News / 2 May 2022

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