Full notes
Full Kingdom Wars 4 update
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Repeated intro
Hey Everyone,
What changed
- Maps
- Gameplay
- Store
- Balance
- Fixes
Kingdom Wars 4 changes
We have a new great update for you today, as we work on getting KW4 in the best shape possible in time for the Holiday season ahead. With this big update we focused on areas that most of our players ask us to improve things - camera controls AI, balancing and everyone favorite unit - Royal Guard. In addition we have started on a big project of fine-tuning and balancing combat, as well as included some world map AI improvements.
Also we have some exciting news that we are looking forward to sharing with you in about two weeks - new Kingdom Wars title is coming your way later this year! Can`t wait to announce the project and share all the details with you - it`s the most ambitious and refined Kingdom War game we ever worked on.
Now lets take a closer look at what today`s update 35 has in store:
Royal guard now has a Flag
Fixes to some of the Royal Guard nations shields not showing
Rebalanced Royal Guard stats
Some main main update includes new buttons
Rebalanced Ranged units stats
Combat is rebalanced away from favoring just super heavy armoured units
Rebalanced some of the buildings stats – income and upkeep on the world map
Some hamlets that were positioned on a big mountain have been reworked to be on a hill instead
Fixed issue with some hamlets not being playable due to camera problems with mountains
World map AI improvements when sending multiple armies
Multiple AI armies will now attack together in most situations
Reworked how mouse wheel zoom works both on world map in skirmish
Mouse wheel zoom now has several stages instead of just one and can be better controlled
Fixed some issues with citizens in towns and hamlets stopping armies from advancing
Source
Changelog.gg summarizes and formats this update. How we read updates.
