Full notes
Full Kingdom Wars 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Maps
- Gameplay
- Store
- Security
- Balance
Kingdom Wars 4 changes
Today we are happy to bring you a solid update 34 that greatly improves gameplay experience on the world map, as well as brings improvements to most areas of the game.
Game`s difficulty and overall flow has been greatly reworked - to make startup a lot easier, but then to quickly crank up difficulty, with world map AI being a lot more aggressive and intelligent.
We`ve also reworked how personal time is used to enter RTS mode, it`s now capped, but a lot more powerful.
In addition we have various world map GUI improvements as well. And finally - we have resolved couple of issues where world map AI was cheating to keep up with the player. New realistic approach makes AI have weak spots, but it makes up for it in other ways now.
Hope you`ll enjoy the new and improved gameplay flow and experience. With that said - lets take a closer look at what update 34 has in store:
Major improvements to world map AI sending armies to attack the player
Kingdoms located far away on the world map will also attack the player now
Various improvements to logic behind world map AI
Personal time used to enter towns is now capped at 20 minutes
Fixed various exploits related to persona time
Decreased the cost of basic buildings like lumber camp
Greatly increased starting resources for new campaigns
Removed the extreme grind from early game
Reworked mechanics of world map AI town capture
When AI captures a town it sets a realistically small garrison and not a full stack as before
Improvements to world map town GUI
When selecting towns on the world map camera will no longer auto-center
Tax rate on towns GUI now increased and decreased in increments of 10 – saving a lot of clicks
Source
Changelog.gg summarizes and formats this update. How we read updates.
