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Steam News29 March 201610y ago

Update 1.22 and Short Progress Roll-Back

Hey Guys and Girls, A bit of a bittersweet update today... As we would need to do a 3 day old progress rollback to undo the problems that we`ve created with Friday`s Update 1.

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Full Kingdom Wars update

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Hey Guys and Girls, A bit of a bittersweet update today... As we would need to do a 3 day old progress rollback to undo the problems that we`ve created with Friday`s Update 1.2 Going in, we knew that when once we resume updating Kingdom Wars - there would be problems. And brief progress rollback was always an option. And unfortunately - in this case, it`s something we have to do. This rollback doesn`t effect 99.3% of our players, but to these who are effected - we want to offer our sincere apology, and we are waiting to hear from you at support@reverieworld.com, in-game, or in the forums should you require any help or compensation. There`s a good lesson learned here - from now on, all the major updates will go through a live Beta process, with these willing to opt in. What does this rollback means: -Everyone who lost towns, or buildings or armies, or had their troops stuck - will get everything back just how it was before the patch broke it -Those who played a lot during the past three days will lose these 3 days worth of progress -Those who have joined the game in the past three days will no longer have their towns -Whoever has purchased something from our store in the past three days - please contact support@reverieworld.com or ask a mod in-game to issue you Crown or Store unlock compensation With that said, onto the good part of this story... Presenting Update 1.22 -Fixed broken player towns (by reversing) -Fixed towns affected by stuck armies, missing troops or building (by reverting) -Fixed the cause of cities crashing on load (we still might have another similar issue though) -New pathfinding approach - unit collision is only on between enemy melee units in combat -Fixed pathfinding zig-zagging issues -Reverted all the economy and crown price balancing changes back to original Kingdom Wars formula (we were testing how things will be for Lords and Vassals) Please let us know if you experience any other problems. We will work on whatever issues might be left tomorrow. We are really hoping to put this painful but necessary update behind it, and continue with more fun and stable Kingdom Wars updates.

What changed

1 fix0 additions0 changes0 removals
  • Store
fixedHey Guys and Girls, A bit of a bittersweet update today... As we would need to do a 3 day old progress rollback to undo the problems that we`ve created with Friday`s Update 1.2 Going in, we knew that when once we resume updating Kingdom Wars - there would be problems. And brief progress rollback was always an option. And unfortunately - in this case, it`s something we have to do. This rollback doesn`t effect 99.3% of our players, but to these who are effected - we want to offer our sincere apology, and we are waiting to hear from you at support@reverieworld.com, in-game, or in the forums should you require any help or compensation. There`s a good lesson learned here - from now on, all the major updates will go through a live Beta process, with these willing to opt in. What does this rollback means: -Everyone who lost towns, or buildings or armies, or had their troops stuck - will get everything back just how it was before the patch broke it -Those who played a lot during the past three days will lose these 3 days worth of progress -Those who have joined the game in the past three days will no longer have their towns -Whoever has purchased something from our store in the past three days - please contact support@reverieworld.com or ask a mod in-game to issue you Crown or Store unlock compensation With that said, onto the good part of this story... Presenting Update 1.22 -Fixed broken player towns (by reversing) -Fixed towns affected by stuck armies, missing troops or building (by reverting) -Fixed the cause of cities crashing on load (we still might have another similar issue though) -New pathfinding approach - unit collision is only on between enemy melee units in combat -Fixed pathfinding zig-zagging issues -Reverted all the economy and crown price balancing changes back to original Kingdom Wars formula (we were testing how things will be for Lords and Vassals) Please let us know if you experience any other problems. We will work on whatever issues might be left tomorrow. We are really hoping to put this painful but necessary update behind it, and continue with more fun and stable Kingdom Wars updates.

Kingdom Wars changes

fixedHey Guys and Girls, A bit of a bittersweet update today... As we would need to do a 3 day old progress rollback to undo the problems that we`ve created with Friday`s Update 1.2 Going in, we knew that when once we resume updating Kingdom Wars - there would be problems. And brief progress rollback was always an option. And unfortunately - in this case, it`s something we have to do. This rollback doesn`t effect 99.3% of our players, but to these who are effected - we want to offer our sincere apology, and we are waiting to hear from you at support@reverieworld.com, in-game, or in the forums should you require any help or compensation. There`s a good lesson learned here - from now on, all the major updates will go through a live Beta process, with these willing to opt in. What does this rollback means: -Everyone who lost towns, or buildings or armies, or had their troops stuck - will get everything back just how it was before the patch broke it -Those who played a lot during the past three days will lose these 3 days worth of progress -Those who have joined the game in the past three days will no longer have their towns -Whoever has purchased something from our store in the past three days - please contact support@reverieworld.com or ask a mod in-game to issue you Crown or Store unlock compensation With that said, onto the good part of this story... Presenting Update 1.22 -Fixed broken player towns (by reversing) -Fixed towns affected by stuck armies, missing troops or building (by reverting) -Fixed the cause of cities crashing on load (we still might have another similar issue though) -New pathfinding approach - unit collision is only on between enemy melee units in combat -Fixed pathfinding zig-zagging issues -Reverted all the economy and crown price balancing changes back to original Kingdom Wars formula (we were testing how things will be for Lords and Vassals) Please let us know if you experience any other problems. We will work on whatever issues might be left tomorrow. We are really hoping to put this painful but necessary update behind it, and continue with more fun and stable Kingdom Wars updates.

Source

Steam News / 29 March 2016

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