What changed
0 fixes0 additions1 change0 removals
changedUPDATE: ... just in case there are some problems with today`s patch, we`ll do a full roll-back tomorrow afternoon - going back to the original state of the game, and also restoring all player progress. Hey Guys and Girls, It`s such an amazing feeling to be finally able to work on Kingdom Wars 1. The team and I are looking forward to fulfilling all the promises we made with regards to Kingdom Wars future, and albeit delayed by a few months, we hope that today`s update will be a great first step in that direction. Our priorities this spring is first to get Kingdom Wars stable and fix all (and I do mean ALL) the game breaking bugs, and after that release the Lords and Vassals expansion. From that point on we`ll be working on copying various cool features to KW1 - from pathfinding and turn times to Russian localization, and smooth & stable multiplayer games. Also as part of this update, you`ll notice that we mostly eliminated a lot of costs in crowns - like for buildings, and made some techs, and other crown costs be much lower. And so presenting 1.2 "First Step", and wishing everyone all the best for the Easter weekend ahead! P.S. This massive update might create a few side effect bugs, if so - please let us know and we`ll have this hot fixed asap. -Fixed Steam Overlay not working on Windows 10 and 8.1 -Fixed launch crash for some players after Windows 10 upgrade -Fixed Market transactions not working for some players -Fixed majority of bugs with losing units or armies due to connection issues -New way to treat players losing connecting to server -Fixed crash in the Orc regions view -The Bank is now global shared between player towns -Fixed but with Bank losing player units on game reload -Fixed vast majority of out of sync bugs -Fixed World Map bug with armies stuck in the mountains -Fixed several visual glitches on the world map -List of player online updates much better now -New items in the Store: Small Treasure, and Epic Treasure -Fixed various bug with workers not dropping off resources -Player referral window is back -Quest, Siege, and PvP rewards reduced by 30% -Crown exchange price changed to 2500 -All the crown costs of buildings, either eliminated, or made much lower. -Updated social options in the main menu -Limit of 32 horse carts per army -Fixed workers that wouldn't gather or quit gathering. -Fixed sale pricing resulting in very low or negative prices -Training troop levels in towns are now dependent on city difficulty/type/race (Can no longer train to max level). -Cities available Upgrading/Healing/Livestock/Mercenaries/Goods have been rebalanced. -Vassal first capture resources has been increased. -Vassal cities resource cap's have been rebalanced. -Vassal resource income has been greatly increased and rebalanced. (max resources between 8-24 hours depending on city/trade) -Vassal trade routes has been greatly increased and rebalanced. -Vassal trainable units have all been rebalanced and adjusted.
Kingdom Wars changes
changedUPDATE: ... just in case there are some problems with today`s patch, we`ll do a full roll-back tomorrow afternoon - going back to the original state of the game, and also restoring all player progress. Hey Guys and Girls, It`s such an amazing feeling to be finally able to work on Kingdom Wars 1. The team and I are looking forward to fulfilling all the promises we made with regards to Kingdom Wars future, and albeit delayed by a few months, we hope that today`s update will be a great first step in that direction. Our priorities this spring is first to get Kingdom Wars stable and fix all (and I do mean ALL) the game breaking bugs, and after that release the Lords and Vassals expansion. From that point on we`ll be working on copying various cool features to KW1 - from pathfinding and turn times to Russian localization, and smooth & stable multiplayer games. Also as part of this update, you`ll notice that we mostly eliminated a lot of costs in crowns - like for buildings, and made some techs, and other crown costs be much lower. And so presenting 1.2 "First Step", and wishing everyone all the best for the Easter weekend ahead! P.S. This massive update might create a few side effect bugs, if so - please let us know and we`ll have this hot fixed asap. -Fixed Steam Overlay not working on Windows 10 and 8.1 -Fixed launch crash for some players after Windows 10 upgrade -Fixed Market transactions not working for some players -Fixed majority of bugs with losing units or armies due to connection issues -New way to treat players losing connecting to server -Fixed crash in the Orc regions view -The Bank is now global shared between player towns -Fixed but with Bank losing player units on game reload -Fixed vast majority of out of sync bugs -Fixed World Map bug with armies stuck in the mountains -Fixed several visual glitches on the world map -List of player online updates much better now -New items in the Store: Small Treasure, and Epic Treasure -Fixed various bug with workers not dropping off resources -Player referral window is back -Quest, Siege, and PvP rewards reduced by 30% -Crown exchange price changed to 2500 -All the crown costs of buildings, either eliminated, or made much lower. -Updated social options in the main menu -Limit of 32 horse carts per army -Fixed workers that wouldn't gather or quit gathering. -Fixed sale pricing resulting in very low or negative prices -Training troop levels in towns are now dependent on city difficulty/type/race (Can no longer train to max level). -Cities available Upgrading/Healing/Livestock/Mercenaries/Goods have been rebalanced. -Vassal first capture resources has been increased. -Vassal cities resource cap's have been rebalanced. -Vassal resource income has been greatly increased and rebalanced. (max resources between 8-24 hours depending on city/trade) -Vassal trade routes has been greatly increased and rebalanced. -Vassal trainable units have all been rebalanced and adjusted.
UPDATE:... just in case there are some problems with today`s patch, we`ll do a full roll-back tomorrow afternoon - going back to the original state of the game, and also restoring all player progress. Hey Guys and Girls, It`s such an amazing feeling to be finally able to work on Kingdom Wars 1. The team and I are looking forward to fulfilling all the promises we made with regards to Kingdom Wars future, and albeit delayed by a few months, we hope that today`s update will be a great first step in that direction. Our priorities this spring is first to get Kingdom Wars stable and fix all (and I do mean ALL) the game breaking bugs, and after that release the Lords and Vassals expansion. From that point on we`ll be working on copying various cool features to KW1 - from pathfinding and turn times to Russian localization, and smooth & stable multiplayer games. Also as part of this update, you`ll notice that we mostly eliminated a lot of costs in crowns - like for buildings, and made some techs, and other crown costs be much lower. And so presenting 1.2 "First Step", and wishing everyone all the best for the Easter weekend ahead! P.S. This massive update might create a few side effect bugs, if so - please let us know and we`ll have this hot fixed asap. -Fixed Steam Overlay not working on Windows 10 and 8.1 -Fixed launch crash for some players after Windows 10 upgrade -Fixed Market transactions not working for some players -Fixed majority of bugs with losing units or armies due to connection issues -New way to treat players losing connecting to server -Fixed crash in the Orc regions view -The Bank is now global shared between player towns -Fixed but with Bank losing player units on game reload -Fixed vast majority of out of sync bugs -Fixed World Map bug with armies stuck in the mountains -Fixed several visual glitches on the world map -List of player online updates much better now -New items in the Store: Small Treasure, and Epic Treasure -Fixed various bug with workers not dropping off resources -Player referral window is back -Quest, Siege, and PvP rewards reduced by 30% -Crown exchange price changed to 2500 -All the crown costs of buildings, either eliminated, or made much lower. -Updated social options in the main menu -Limit of 32 horse carts per army -Fixed workers that wouldn't gather or quit gathering. -Fixed sale pricing resulting in very low or negative prices -Training troop levels in towns are now dependent on city difficulty/type/race (Can no longer train to max level). -Cities available Upgrading/Healing/Livestock/Mercenaries/Goods have been rebalanced. -Vassal first capture resources has been increased. -Vassal cities resource cap's have been rebalanced. -Vassal resource income has been greatly increased and rebalanced. (max resources between 8-24 hours depending on city/trade) -Vassal trade routes has been greatly increased and rebalanced. -Vassal trainable units have all been rebalanced and adjusted.