In this update2
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Full Kingdom Wars 2: Definitive Edition update
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Repeated intro
Hey Everyone,
What changed
- Performance
- Gameplay
Kingdom Wars 2: Definitive Edition changes
And we are back with another update as we continue to polishing and improving things across the board. We continue this week with updating our singleplayer campaign - with major rework on Chapter 2 and Chapter 1. We plan to complete rework of the campaign towards the end of March.
This update also include some great fixes from performance to unit tasking and combat improvements. In addition we also worked on some art assets - including scaling units up, and last but not least balancing.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s Update 15:
Update # 15
Fixes and Additions
Major improvement to tasking large number of units
Greatly reduced the delay when tasking units
Increased view of all all melee units by at least 100
All melee units are now better at engaging enemy melee units
Major performance improvement
Huge polishing work on chapter 2 complete
Major update of chapter 1 complete
Do not show healthpoints bar on damaged buildings in campaign
Oil slick objects is not easier to see and catches fire faster
Loading screen music disabled if music volume is 5 or less
Disable nighttime lights from shining too brightly
Scaled up the Dwarven and Human battering rams
Scaled up the Dwarven Cannon
Greatly reduced volume on loading screen music
Lowered over time gold and food income rate for human sheep and cow
A bit less resources in stone and gold mines
Improved human peasant flag art
Zombies a bit larger view during daytime
Greatly reduced time it takes to capture base flags in all game modes
Easier conditions to win total annihilation
Scaled up Ogre unit
Palisade and Stone wall histpoints reduced by 30% on average to make sieging easier
Source
Changelog.gg summarizes and formats this update. How we read updates.
