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Full Kingdom Wars 2: Definitive Edition update
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Repeated intro
Hey Everyone,
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Kingdom Wars 2: Definitive Edition changes
We have a smaller update today with a number of fixes and improvements across the board. Of note we made some very important fixes to the AI - and it will finally show proper use of siege equipment when attacking towns. In additions we worked on how the game world is perceived - with more up-close camera, smaller battalion flags and other changes to help player be closer to the action without as much visual distractions.
We plan another update in February and two more updates in March, as we are just a quarter way through the planned improvements and fixes, that we hope to complete over the next 7 updates.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s Update 14:
Update # 14
Fixes and Additions
Major improvements to how battle AI attached ladders and towers to enemy walls
Major improvements to battle AI use of siege rams and treants
Major improvements and polish to Chapter 1 of the campaign
Fixed issues with Orcish AI not attacking the town in Chapter 1
Fixed major issue where all the units and buildings would be unlocked for everyone
Fixed campaign showing all available buildings
Corrected description of Gems in all languages
Camera max zoom out is a bit lower
Smaller battalions flag that get in the way of battles less
Various improvements to the look of the battalions flags
Repositioned Stamina and HP bars on units
Improved the distance fog effect for all camera settings
Main menu now shows news window
More polish to campaign Menu - it`s now clearer if your resuming saved or loading new chapter
Reduced the size of the unit tasking flag
Improved performance when playing 1st 5th and 6th campaign levels
Besieges status now stays on walls and gatehouses for much longer
Corrected some menu names in localized languages
Source
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