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Steam News22 August 20232y ago

Kingdom Under Fire Update 22th August 2023

Kingdom Under Fire 1.4 Locus GameChain Features Implemented for Recording and Verifying Score/record and History Multiplayer game session history recording implemented by assigning a GameChain account to each multiplaye

Full notes

Full Kingdom Under Fire: A War of Heroes (GOLD Edition) update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
addedFeatures Implemented for Recording and Verifying Score/record and History Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID. Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering. Added functionality to display game session information window for each ID in the multiplayer ID selection window. Game Session Information Window Implemented dashboard and history viewing functionalities. Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information. History tab features authentication status and detailed information buttons for each game session. Clicking on detailed information for a session in the history tab reveals detailed session information including playtime, time, map, scores for oneself and opponents, and game results. General Game Features Record information is displayed in the lobby's record window in the format of (Total Games) wins-game breaks. Clicking on the record allows viewing of user's authentication status, GameChain account address, and detailed record information. Clicking on the user portrait opens the game session information window. Badges in the general game lobby change based on the total game count. Ranked Game Features Option to select ranked game mode available when creating a lobby. Ranked games are limited to casual game mode with random maps, and only 1v1 battles are recognized. Observers are not counted. The ranked game lobby's record window displays (Ladder Score) wins-game breaks information. Host can only modify the .map and .subhero game options. Results of ranked games are reflected in ladder scores and are displayed in the ranked game lobby. Badges in the ranked game lobby are determined by ladder scores. Lobby Chat Features Whisper command can now also be used as /w /id/ message. The previous /w {id} message format remains valid. Modified to allow sending replies to the last received whisper in-game without specifying an ID (/wr message). Added user ID list tab display in the lobby. Added command to view joined user IDs in the lobby and waiting room. Usable within the lobby and waiting room (/who).
changedHuman Alliance Changed Mage's Invisibility hotkey from 'i' to 'n' to avoid accidentally pressing the adjacent Castle Portal. (Gold) If two archers enter the guard post, the higher-level archer's attack power will now be applied. (Gold) Modified to decrease Dwarven Cannon's initial splash area and increase after upgrading. Initial damage increased to 55, upgrade damage maintained at 82. Dark Legion (Gold) Shadow Puppet gains 50% resistance to explosion damage from other Shadow Puppets. (Gold) Lily can now convert neutral workers. (Gold) Lily can move through friendly ground units. System Reset menu settings such as messages when starting a multiplayer game to the state set in the main option menu

Kingdom Under Fire: A War of Heroes (GOLD Edition) changes

addedFeatures Implemented for Recording and Verifying Score/record and History Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID. Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering. Added functionality to display game session information window for each ID in the multiplayer ID selection window. Game Session Information Window Implemented dashboard and history viewing functionalities. Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information. History tab features authentication status and detailed information buttons for each game session. Clicking on detailed information for a session in the history tab reveals detailed session information including playtime, time, map, scores for oneself and opponents, and game results. General Game Features Record information is displayed in the lobby's record window in the format of (Total Games) wins-game breaks. Clicking on the record allows viewing of user's authentication status, GameChain account address, and detailed record information. Clicking on the user portrait opens the game session information window. Badges in the general game lobby change based on the total game count. Ranked Game Features Option to select ranked game mode available when creating a lobby. Ranked games are limited to casual game mode with random maps, and only 1v1 battles are recognized. Observers are not counted. The ranked game lobby's record window displays (Ladder Score) wins-game breaks information. Host can only modify the .map and .subhero game options. Results of ranked games are reflected in ladder scores and are displayed in the ranked game lobby. Badges in the ranked game lobby are determined by ladder scores. Lobby Chat Features Whisper command can now also be used as /w /id/ message. The previous /w {id} message format remains valid. Modified to allow sending replies to the last received whisper in-game without specifying an ID (/wr message). Added user ID list tab display in the lobby. Added command to view joined user IDs in the lobby and waiting room. Usable within the lobby and waiting room (/who).
changedHuman Alliance Changed Mage's Invisibility hotkey from 'i' to 'n' to avoid accidentally pressing the adjacent Castle Portal. (Gold) If two archers enter the guard post, the higher-level archer's attack power will now be applied. (Gold) Modified to decrease Dwarven Cannon's initial splash area and increase after upgrading. Initial damage increased to 55, upgrade damage maintained at 82. Dark Legion (Gold) Shadow Puppet gains 50% resistance to explosion damage from other Shadow Puppets. (Gold) Lily can now convert neutral workers. (Gold) Lily can move through friendly ground units. System Reset menu settings such as messages when starting a multiplayer game to the state set in the main option menu

Kingdom Under Fire 1.4

Locus GameChain

  • Features Implemented for Recording and Verifying Score/record and History

    1. Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID.

    2. Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering.

    3. Added functionality to display game session information window for each ID in the multiplayer ID selection window.

    Game Session Information Window

    1. Implemented dashboard and history viewing functionalities.

    2. Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information.

    3. History tab features authentication status and detailed information buttons for each game session.

    4. Clicking on detailed information for a session in the history tab reveals detailed session information including playtime, time, map, scores for oneself and opponents, and game results.

    General Game Features

    1. Record information is displayed in the lobby's record window in the format of (Total Games) wins-game breaks.

    2. Clicking on the record allows viewing of user's authentication status, GameChain account address, and detailed record information.

    3. Clicking on the user portrait opens the game session information window.

    4. Badges in the general game lobby change based on the total game count.

    Ranked Game Features

    1. Option to select ranked game mode available when creating a lobby.

    2. Ranked games are limited to casual game mode with random maps, and only 1v1 battles are recognized. Observers are not counted.

    3. The ranked game lobby's record window displays (Ladder Score) wins-game breaks information.

    4. Host can only modify the .map and .subhero game options.

    5. Results of ranked games are reflected in ladder scores and are displayed in the ranked game lobby.

    6. Badges in the ranked game lobby are determined by ladder scores.

    Lobby Chat Features

    1. Whisper command can now also be used as /w /id/ message. The previous /w {id} message format remains valid.

    2. Modified to allow sending replies to the last received whisper in-game without specifying an ID (/wr message).

    3. Added user ID list tab display in the lobby.

    4. Added command to view joined user IDs in the lobby and waiting room. Usable within the lobby and waiting room (/who).

Kingdom Under Fire

  • Human Alliance

    1. Changed Mage's Invisibility hotkey from 'i' to 'n' to avoid accidentally pressing the adjacent Castle Portal.

    2. (Gold) If two archers enter the guard post, the higher-level archer's attack power will now be applied.

    3. (Gold) Modified to decrease Dwarven Cannon's initial splash area and increase after upgrading. Initial damage increased to 55, upgrade damage maintained at 82.

    Dark Legion

    1. (Gold) Shadow Puppet gains 50% resistance to explosion damage from other Shadow Puppets.

    2. (Gold) Lily can now convert neutral workers.

    3. (Gold) Lily can move through friendly ground units.

    System

    1. Reset menu settings such as messages when starting a multiplayer game to the state set in the main option menu

Source

Steam News / 22 August 2023

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