Full notes
Full Kingdom Under Fire: A War of Heroes (GOLD Edition) update
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What changed
- UI and audio
- Server
- Fixes
Kingdom Under Fire: A War of Heroes (GOLD Edition) changes
Kingdom Under Fire 1.337
System
Added support for Spanish text.
Improved rendering routines for European language text and in-game chat fonts.
Changed in-game status bar to display in bitmap font regardless of text language.
Fixed the problem where the text was broken depending on the OS local setting when selecting Traditional or Simplified Chinese text.
Fixed an issue where Simplified Chinese was not detected correctly with language setting of AUTO.
Fixed an issue where all players did not start with the same number of workers in single player casual games.
Fixed an issue where the function Allies Starting in Adjacent did not work properly.
Human Alliance
Reduced the Knight Templar's 110% ATK attack against Ogres to 100%.
Dome of Negation now neutralizes enemy's and ally's Fiery Blast's explosive splash effect.
(Gold) Divine Light reveals enemies' Dome of Negation within the area.
(Gold) Modified Energy Burst so it no longer chases the bats all the way to the end.
(Casual) Increases attack power from 50% ATK to 70% when an Elven Ranger shoots Balloons, Dirigibles, and Demons.
Dark Legion
Added an effect that reduces the remaining time by 1/3 of the maximum time when using Demon's Stinking Mist at the center of the Dome of Negation.
Increased a Bone Dragon's initial MP from 50 to 70
(Gold) While selecting a unit that has an Evil Eye planted on, all Dome of Negations on that unit's side will be revealed.
(Gold) Lich's pentagram can now be used inside the Dome of Negation.
(Casual) Shadow Puppet is now 50% resistant to explosion damage from nearby Shadow Puppets.
(Casual) While the Ogre is in bloodlust state, every time it hits a unit, it recovers a small amount of HP. Terror immunity in bloodlust state is removed.
Common
Ground units trained in buildings can now pass narrow passages between buildings within a certain distance while on their way to the rally point.
Fixed the problem where an observer's selected unit was de-selected when it becomes invisible.
Fixed an issue where melee units in attack movement would sometimes stop in place while tracking enemies.
Locus GameChain
In addition to lobbies and waiting rooms, users can now send and receive whispers with users in multiplayer games.
Fixed an issue where the waiting room was sometimes not visible in the lobby.
Source
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