HomeGamesUpdatesPricingMethodology
Steam News7 December 20256mo ago

Game Update #2: Changes & Bug Fixes

We just released our second updated Kingdom of Night build! Your feedback continues to be extremely helpful. We're hoping these updates help smooth out the game experience with more to come!

Full notes

Full Kingdom of Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
changedWe just released our second updated Kingdom of Night build! Your feedback continues to be extremely helpful. We're hoping these updates help smooth out the game experience with more to come! Join the discord if you want to see previews of future updates and provide feedback on larger changes before we release them publicly. https://discord.gg/v8Bq4zenRD Changes:
changedMagic Spellbook UI now only shows the 1,2, or 3 runes necessary to select a spell instead of always showing 3 runes.
addedAdded “Camera Movement” option to allow making the camera be locked to the player
changedWeapons and accessories now stack in the Inventory to decrease clutter
changedWhen you “Reset Skill Points” with Gramps it properly clears your archetype so you can switch between Sorcerer/Necromancer
addedMove “Add Player 2” “Controls” and “Controller Setup” to main pause menu, instead of options menu.

Kingdom of Night changes

changedWe just released our second updated Kingdom of Night build! Your feedback continues to be extremely helpful. We're hoping these updates help smooth out the game experience with more to come! Join the discord if you want to see previews of future updates and provide feedback on larger changes before we release them publicly. https://discord.gg/v8Bq4zenRD Changes:
changedMagic Spellbook UI now only shows the 1,2, or 3 runes necessary to select a spell instead of always showing 3 runes.
addedAdded “Camera Movement” option to allow making the camera be locked to the player
changedWeapons and accessories now stack in the Inventory to decrease clutter
changedWhen you “Reset Skill Points” with Gramps it properly clears your archetype so you can switch between Sorcerer/Necromancer

We just released our second updated Kingdom of Night build! Your feedback continues to be extremely helpful. We're hoping these updates help smooth out the game experience with more to come! Join the discord if you want to see previews of future updates and provide feedback on larger changes before we release them publicly. https://discord.gg/v8Bq4zenRD Changes:

  • Magic Spellbook UI now only shows the 1,2, or 3 runes necessary to select a spell instead of always showing 3 runes.

  • Added “Camera Movement” option to allow making the camera be locked to the player

  • Weapons and accessories now stack in the Inventory to decrease clutter

  • When you “Reset Skill Points” with Gramps it properly clears your archetype so you can switch between Sorcerer/Necromancer

  • Move “Add Player 2” “Controls” and “Controller Setup” to main pause menu, instead of options menu.

  • When adding player 2, give player 2 the same EXP as player 1 currently has.

  • Changed the layout of the quest UI

  • Add minimap icon for Challenge Totem rings

  • Add icon to indicate button to get out of Samael grab attack

  • Don’t allow player to go above Nod force field and get knocked out of bounds

  • Various Text/Bug Fixes

Source

Steam News / 7 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.