Full notes
Full Kingdom of Night update
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What changed
- Gameplay
- UI and audio
- Balance
Kingdom of Night changes
Hi All,
We just released our first updated Kingdom of Night build! Your feedback has been extremely helpful and we're looking forward to seeing how these changes affect your Kingdom of Night experience. These are all of the changes we were able to make relatively quickly. We are still prioritizing other suggestions that will take longer to implement.
Changes
Split Equipment tab in the Inventory into two tabs, one for Weapons and one for Accessories.
Properly sort Inventory UI and Equip UI based on item rarity and stats
Increased move speed (Player now runs at full speed immediately instead of speeding up over 3 seconds)
Decreased time penalty for running out of stamina.
Primary Stats (MUSCLE, GUTS, WITS) show up larger in the item descriptions than secondary stats.
Sorcerer and Necromancer top level skills now cost 3 skill points instead of 4
Added option to disable camera shake.
Added option to go between fullscreen/windowed modes
Bug Fixes
Zorn wave quest giver dialogue is now player 1 only
Defeating Pazuzu third, now properly initiates the fourth Ophelia interlude
Pazuzu Quest entry no longer erroneously mentions the “Journal”
Gramps no longer erroneously mentions coming down the stairs
Remove 999 hp from boy genius potion (still provides one permanent stat point)
Gadreel now only recognizes you at the church if you have defeated at least one demon general
The Jimmy Wits check during mall rooftop conversation now properly reads *[WITS 4]
Added a Strawberry tutorial after charging the Obol
Completing the Slush Factory section now deactivates the bridge near Crusty preventing soft locks created by reentering the factory
Crusty’s key is now called Crusty’s Key and not “Shasta’s”
Prevent Xanthar quest from being added again even after opening the gamer safe
Claudia is back at school
Source
Changelog.gg summarizes and formats this update. How we read updates.
