Full notes
Full Kingdom Flipper update
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Repeated intro
Hello Architects!
What changed
- Fixes
- Gameplay
- Performance
It’s been a second since we posted a proper devlog. I’ve had my head low working on the release of my first demo and more!
Of course, I’m proud to say the demo has been out for a few weeks now. Since launch, I’ve pushed out several small patches fixing reported bugs to improve the experience. If you’ve checked it out and run into anything please hop into our Discord and let me know!
Demo Fixes
Fixed first info popup reposting
Fixed floor textures not saving correctly
Fixed paint samples not showing up in the menu
Demo Changes
Changed all the intro quests
Re-did the entire tutorial level
Re-did it again
The final popups texts have been re-written
Also rewrote them again….
The intro menu now includes updated banners for Steam and Discord
On top of working on the demo, I’ve also continued to focus on the main build. Inching closer to launch this year. One of the big highlights is a brand-new tutorial that is much more clear and quicker. All the levels have also received a lighting overhaul for better performance.
Including one of my favorite new editions, I’m excited for you to see in the full release a new cabbage-filled loading screen. Plus so many bug fixes and tweaks. The cleaning system has yet to defeat me.
In other news, I’ve also been working on a never before seen trailer that will be shown in the Dames4Games March showcase! Tune in March 5th 12pm PDT to see Kingdom Flipper and other awesome games!
A lot is happening and a lot changing in the full build and I cannot wait to share more. If you’re interested in testing the main build or have feedback about the demo I’d love to hear it, head on over to the official Discord for that.
Thank you Architects for all the feedback, now I need to get back to it!
BP Steam post image Steam post image
Source
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