In this update5
Full notes
Full Kingdom Flipper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Store
- UI and audio
- Events
Kingdom Flipper changes
Welcome to Kingdom Flipper!
Hello! I’m Brass Persimmon, or BP. I’m the solo developer for Kingdom Flipper which is currently in development for PC.
Kingdom Flipper lets you take rundown Medieval-style buildings, clean them up, and turn them into something fabulous for profit. Paint, decorate, repair, and rebuild your way to piles of shiny gold. You can work your way to building your own castle from the ground up!
I’ve spent the last two years working on Kingdom Flipper and I’m thrilled to say I’m ready to open the game up for playtesting.
Of course, this means I’m looking for awesome players to jump in, test features, break things, and provide much-welcomed feedback. Signups are open right now on Steam and the first playtest will take place November 1st through November 5th, with feedback through the official Discord server.
What to Expect from the Playtest
The playtest will be from November 1st - November 5th. After that, Kingdom Flipper won’t be available until the next playtest while I work on improvements and fixes.
Features currently available
Jobs
Building
Painting
Purchasing properties
Cleaning
Repairing
Gathering Gold
Skill Upgrades
Kingdom Flipper is a work in progress so expect changes and fixes as I get feedback and bug reports. Some features are incomplete at this time and some bugs that are known will continue to be worked on during the playtest. A full F.A.Q for general questions and the playtest can be found on Discord.
Known Bugs
Navigation inside all in-game menus becomes impossible if open/close pause menu
The "Graphic preset" dropdown cell is displayed empty when re-entering the "Graphic settings" menu
Destroyed door parts are displayed when trying to install the simple door into the arched door frame
Quest counters do not save progress if making a save with partly finished tasks
All the pause menu popups are displayed in-game if trying to close it with "Esc" button
Extra HUD UI elements are displayed in-game
The windowed frame still does not appear on 1920x1080/1680x1050 resolutions.
Journal 1st and 4th tabs are still displaying quests on the 2nd and 3rd tabs
On all resolutions the loading image is displayed very tiny and because of this, it looks a little oversaturated.
Doors can't be sold separately from door frames
Inner curve roof doesn't snap correctly
The interior door's second side does not change material when painted or tiled
Home Base does not appear on the list of buyable castles
Text in the first tutorial box is not aligned and spills outside of the text box onto the borders.
Sometimes starting a new game will delete the previous game (can’t reproduce).
Upcoming Community Events
Playtest Signups are happening until November 1st Playtest runs November 1st - November 5th Bug Hunt Event November 1st - November 6th
Hope to see you in the playtest soon and thanks for reading!
Source
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