What changed
1 fix0 additions0 changes0 removals
fixed##1.36 CHANGE plagues have a 4% chance to start and spread to a 12 hex radius CHANGE plagues do not spread turn after turn FIXED players that installed the games folder on a different drive can get their workshop items copied correctly now FIXED crash bug within new workshop code CHANGE cavalry units melee factors are halved when attacking as a siege FIXED bug loading armies from shore to a naval unit selector freeze FIXED bug where if Dreaul wins it says the highest point wins instead FIXED granaries should be +5/10/15 not +15/30/45 food storage
Kingdom, Dungeon, and Hero changes
fixed##1.36 CHANGE plagues have a 4% chance to start and spread to a 12 hex radius CHANGE plagues do not spread turn after turn FIXED players that installed the games folder on a different drive can get their workshop items copied correctly now FIXED crash bug within new workshop code CHANGE cavalry units melee factors are halved when attacking as a siege FIXED bug loading armies from shore to a naval unit selector freeze FIXED bug where if Dreaul wins it says the highest point wins instead FIXED granaries should be +5/10/15 not +15/30/45 food storage
##1.36 CHANGE plagues have a 4% chance to start and spread to a 12 hex radius CHANGE plagues do not spread turn after turn FIXED players that installed the games folder on a different drive can get their workshop items copied correctly now FIXED crash bug within new workshop code CHANGE cavalry units melee factors are halved when attacking as a siege FIXED bug loading armies from shore to a naval unit selector freeze FIXED bug where if Dreaul wins it says the highest point wins instead FIXED granaries should be +5/10/15 not +15/30/45 food storage