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Steam News4 June 20224y ago

June Update

First boss in Kingdom Chess! It's a small addition as there are plans for much more spectacular boss fights. A lot of polishing took place on both mechanical and visual levels.

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addedFirst boss in Kingdom Chess! It's a small addition as there are plans for much more spectacular boss fights. A lot of polishing took place on both mechanical and visual levels. This month will be focused on promoting the game, so expect a new trailer to come out. Hopefully it will bring some newcomers along with valuable feedback.
addedFeatures added last month: - Boss battle! Oh yes, the first boss has been added to the campaign as quest 4. New enemy type has been introduced - ghost. - Cinematic depth of field, automatic screen aspect ratio adjustment and benchmark settings recommendation. - Camera management improvements. Mostly under the hood staff but it was required for the depth of field to work properly. - Automatic interactions and improved checkpoints - another polishing touches to smooth out experience in single player campaign. - Inventory double click has been added. I just got tired of dragging everything around. - Material improvements. Metallic surfaces got their values set up. Also non-metallic materials have been touched with specular properties. - Minor improvements and fixes have been applied to tutorials and setting screens. - Outline (post-process effect) have been improved to work better with translucent materials. It also allows inclusion of volumetric light effects, but I wasn't satisfied with the results as it required to blow up the sun or make everything foggy. - Graphical assets have been updated on the steam store page.

First boss in Kingdom Chess! It's a small addition as there are plans for much more spectacular boss fights. A lot of polishing took place on both mechanical and visual levels. This month will be focused on promoting the game, so expect a new trailer to come out. Hopefully it will bring some newcomers along with valuable feedback.

Features added last month: - Boss battle! Oh yes, the first boss has been added to the campaign as quest 4. New enemy type has been introduced - ghost. - Cinematic depth of field, automatic screen aspect ratio adjustment and benchmark settings recommendation. - Camera management improvements. Mostly under the hood staff but it was required for the depth of field to work properly. - Automatic interactions and improved checkpoints - another polishing touches to smooth out experience in single player campaign. - Inventory double click has been added. I just got tired of dragging everything around. - Material improvements. Metallic surfaces got their values set up. Also non-metallic materials have been touched with specular properties. - Minor improvements and fixes have been applied to tutorials and setting screens. - Outline (post-process effect) have been improved to work better with translucent materials. It also allows inclusion of volumetric light effects, but I wasn't satisfied with the results as it required to blow up the sun or make everything foggy. - Graphical assets have been updated on the steam store page.

Source

Steam News / 4 June 2022

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