What changed
1 fix0 additions1 change0 removals
changedAfter some testing, I noticed players were spending too much time managing their inventory. And I wanted to fix it with a simple idea - team based inventory. It was a lot more complicated than expected, but few more things have been improved.
fixedFeatures added last month: - Team based inventory allows you to move items without switching between your characters. - Inventory is now more flexible by allowing characters to have different inventory sizes. - Battle loot appears once you win an encounter. - Interaction with objects can be done through your team. - Increased range of interaction for pick up objects. - "Take Everything" button allows you to pick up everything from the ground with a single click. - Switching characters in inventory doesn't select them any more. - Inventory UI received few minor polishing touches. - A number of inventory related bugs have been fixed.
Kingdom Chess changes
changedAfter some testing, I noticed players were spending too much time managing their inventory. And I wanted to fix it with a simple idea - team based inventory. It was a lot more complicated than expected, but few more things have been improved.
fixedFeatures added last month: - Team based inventory allows you to move items without switching between your characters. - Inventory is now more flexible by allowing characters to have different inventory sizes. - Battle loot appears once you win an encounter. - Interaction with objects can be done through your team. - Increased range of interaction for pick up objects. - "Take Everything" button allows you to pick up everything from the ground with a single click. - Switching characters in inventory doesn't select them any more. - Inventory UI received few minor polishing touches. - A number of inventory related bugs have been fixed.
After some testing, I noticed players were spending too much time managing their inventory. And I wanted to fix it with a simple idea - team based inventory. It was a lot more complicated than expected, but few more things have been improved.
Features added last month: - Team based inventory allows you to move items without switching between your characters. - Inventory is now more flexible by allowing characters to have different inventory sizes. - Battle loot appears once you win an encounter. - Interaction with objects can be done through your team. - Increased range of interaction for pick up objects. - "Take Everything" button allows you to pick up everything from the ground with a single click. - Switching characters in inventory doesn't select them any more. - Inventory UI received few minor polishing touches. - A number of inventory related bugs have been fixed.