Full notes
Full King Static update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Balance
- Events
Highlights
Special System Rework: You can now equip 3 specials at a time.
New special added: Guard.
New special added: Stasis Palm.
Two New Stages: Forest and Airship.
New Boss: Rose.
They're still missing some sounds and an intro animation.
Achievements: They unlock things.
Changes
Items Menu: Try things out in the hub.
New Stage: Forest.
New Boss: Rose.
New Stage: Airship.
Controller Vibration.
Strength adjustable in Settings.
One New Player Skin.
Achievements.
Viewable through Pause Menu.
Taunting.
Hook visuals.
Move Highlighting: The currently active move is highlighted in the moves list below the health.
Can be disabled in Settings.
5 New Items.
2 New Enemies.
3 Unlockable moves for Fists.
2 Unlockable moves for Twin Blades.
Rail Grinding.
Post-run rewards menu.
Special System Rework: You can now equip 3 specials at a time,
Added missing audio to Fists and Twin Blades.
Added movement audio to Flamer, Grunt, and Bat enemies.
Visual improvements to hub.
Pause menu redesign.
Hud sizing improvements.
Optional Hook Pull input for accessibility.
New move to Flamer enemy.
New move to Dracula.
Meta Shop's permanent health upgrade decreased from 100 to 50 per level.
Meta Shop's permanent health upgrade now has 4 levels instead of 3.
Added Special Regen and Special Max upgrades to Meta Shop.
Camera distance and speed customization in Settings.
Lock-On priority customization in Settings.
MSAA and TAA have been removed due to breaking a lot of visual effects.
There are probably some things I'm forgetting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
