In this update2
Full notes
Full King Static update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
King Static changes
I pushed the update in a rush 2 days ago and didn't have time to make an announcement anywhere. Mainly bug fixes and adding things that were missed on release.
Changes
Tutorial has been reworked.
This is still being worked on so let me know if I missed anything or if there are things that should be added to it.
Separated stage/traversal hooking from enemy hooking. this will come in handy later*.
Defeating a boss now rewards 3 skulls.
Added audio to enemy spawning.
Added 1 new room to the Cold Castle.
Added 1 new item, Ninja Scroll.
Priests, the enemies that spawn shields, can now do more than just spawn shields.
Unlocked moves can be toggled on/off.
Items are now displayed in a grid to prevent overflowing out of the screen.
Wall dashing is more consistent.
Improved spine rotation during the player's Hook animations.
Reworked stage loading visuals.
Changed Gamepad's default Lock-On button to Right Stick/R3.
*the later
Random Ramblings
This year was difficult and life-changing, and there were many times when I was overcome by absolute despair and felt like giving up on everything, so I am really grateful for all the support everyone has shown; I can't find the right way to express it, and I don't think any amount of words will do this gratitude justice. I couldn't wish you all a happy holiday, but I hope I can still wish everyone a happy new year!
(this sounds so corny reading it back now but cringe is good so i'll just roll with it unedited)
Source
Changelog.gg summarizes and formats this update. How we read updates.
