In this update2
Full notes
Full KING PONG update
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What changed
- Gameplay
- Balance
KING PONG changes
Gameplay
Setting up a good/bad/perfect system
Modification of special strikes (see below)
Adding the FailBall
Changes
The game's special strikes have been modified to accommodate the new combo system. From now on, you have to hit the ball with a precise timing in order to get a critical hit. There are three levels of special strikes.
Super Smash
Bad : the ball leaves at 150% of its normal speed
Good :the ball leaves at 200% of its normal speed
Perfect : the ball leaves at 300% of its normal speed
Drifting Ball
Bad : the ball takes a 15° turn towards the inside of the table
Good : the ball takes a 30° turn towards the inside of the table
Perfect : the ball takes a 30° turn towards the inside of the table
Cloning Ball
Bad : the bullet produces a clone
Good : the bullet produces two clones
Perfect : the bullet produces three clones
Gatling
Bad : draws 10 clones
Good : draws 20 clones
Perfect : draws 30 clones
Fail Ball
The ball turns into a chicken for four exchanges and it is impossible to throw other special strikes during this time.
It is triggered by too many bad skillshots.
After 2 bad skillshots, the next skillshot has a 25% chance of being a fail ball. If the skillshot passes the value increases by 25% to 100%.
Don't forget to check your files, bugs may persist after the update.
If you need help or simply want to exchange with us, we give you an appointment on the Community Hub or on Discord.
- The Iconik Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
