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Steam News9 April 20215y ago

KING PONG v0.20

Gameplay Setting up a good/bad/perfect system Modification of special strikes (see below) Adding the FailBall Changes The game's special strikes have been modified to accommodate the new combo system.

In this update2

Full notes

Full KING PONG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
changedGameplaySetting up a good/bad/perfect system
changedGameplayModification of special strikes (see below)
addedGameplayAdding the FailBall
addedChangesThe game's special strikes have been modified to accommodate the new combo system. From now on, you have to hit the ball with a precise timing in order to get a critical hit. There are three levels of special strikes.
changedChangesThe ball turns into a chicken for four exchanges and it is impossible to throw other special strikes during this time. It is triggered by too many bad skillshots. After 2 bad skillshots, the next skillshot has a 25% chance of being a fail ball. If the skillshot passes the value increases by 25% to 100%.
If the skillshot passes the value increases25%100%If the skillshot passes the value increases increased, buff

KING PONG changes

changedSetting up a good/bad/perfect system
changedModification of special strikes (see below)
addedAdding the FailBall
addedThe game's special strikes have been modified to accommodate the new combo system. From now on, you have to hit the ball with a precise timing in order to get a critical hit. There are three levels of special strikes.
changedThe ball turns into a chicken for four exchanges and it is impossible to throw other special strikes during this time. It is triggered by too many bad skillshots. After 2 bad skillshots, the next skillshot has a 25% chance of being a fail ball. If the skillshot passes the value increases by 25% to 100%.

Gameplay

  • Setting up a good/bad/perfect system

  • Modification of special strikes (see below)

  • Adding the FailBall

Changes

The game's special strikes have been modified to accommodate the new combo system. From now on, you have to hit the ball with a precise timing in order to get a critical hit. There are three levels of special strikes.

Super Smash

  • Bad : the ball leaves at 150% of its normal speed

  • Good :the ball leaves at 200% of its normal speed

  • Perfect : the ball leaves at 300% of its normal speed

Drifting Ball

  • Bad : the ball takes a 15° turn towards the inside of the table

  • Good : the ball takes a 30° turn towards the inside of the table

  • Perfect : the ball takes a 30° turn towards the inside of the table

Cloning Ball

  • Bad : the bullet produces a clone

  • Good : the bullet produces two clones

  • Perfect : the bullet produces three clones

Gatling

  • Bad : draws 10 clones

  • Good : draws 20 clones

  • Perfect : draws 30 clones

Fail Ball

  • The ball turns into a chicken for four exchanges and it is impossible to throw other special strikes during this time.

    It is triggered by too many bad skillshots.

    After 2 bad skillshots, the next skillshot has a 25% chance of being a fail ball. If the skillshot passes the value increases by 25% to 100%.

Don't forget to check your files, bugs may persist after the update.

If you need help or simply want to exchange with us, we give you an appointment on the Community Hub or on Discord.

- The Iconik Team

Source

Steam News / 9 April 2021

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