What changed
1 fix0 additions0 changes0 removals
fixedsignificantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter
King Pins changes
fixedsignificantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter
changelog v1.3
- significantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter