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Steam News2 November 20205y ago

update v1.3 (workers are now faster!)

changelog v1.3 - significantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first

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Full King Pins update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedsignificantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter

King Pins changes

fixedsignificantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter

changelog v1.3

- significantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter

Source

Steam News / 2 November 2020

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