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Steam News28 August 20241y ago

Development Update #8 - Research System

Greetings, Dwarven Lords! Today we’re happy to reveal some basic information about the Research System in King of the Dwarves!

In this update4

Full notes

Full King of the Dwarves: Underground City Builder update

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What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
changedGreetings, Dwarven Lords!Today we’re happy to reveal some basic information about the Research System in King of the Dwarves! This crucial feature will allow you to unlock powerful technologies, and enhance your kingdom's abilities. Whether you're focusing on military dominance or boosting your economy, the Research System will give you the edge to forge a legendary dwarven empire.
addedResearch ProcessTo unlock a new research, the Player will have to go through the following steps:
addedResearch ProcessEvery new research requires research points. The more researchers, the more available research points.
changedResearch ProcessTo make research more interesting, we want King of the Dwarves to follow a 4X approach to this subject. Rather than paying with research points and after some time (when all the things are unlocked) collecting research points for no specific goal, the player must maintain a steady income of research points. An upkeep cost for research. Additionally, the player would lose upgrades if the research upkeep income fell under the required amount for the unlocked upgrade/researched technology.

King of the Dwarves: Underground City Builder changes

changedToday we’re happy to reveal some basic information about the Research System in King of the Dwarves! This crucial feature will allow you to unlock powerful technologies, and enhance your kingdom's abilities. Whether you're focusing on military dominance or boosting your economy, the Research System will give you the edge to forge a legendary dwarven empire.
addedTo unlock a new research, the Player will have to go through the following steps:
addedEvery new research requires research points. The more researchers, the more available research points.
changedTo make research more interesting, we want King of the Dwarves to follow a 4X approach to this subject. Rather than paying with research points and after some time (when all the things are unlocked) collecting research points for no specific goal, the player must maintain a steady income of research points. An upkeep cost for research. Additionally, the player would lose upgrades if the research upkeep income fell under the required amount for the unlocked upgrade/researched technology.

Greetings, Dwarven Lords!

Today we’re happy to reveal some basic information about the Research System in King of the Dwarves! This crucial feature will allow you to unlock powerful technologies, and enhance your kingdom's abilities. Whether you're focusing on military dominance or boosting your economy, the Research System will give you the edge to forge a legendary dwarven empire.

Research Process

To unlock a new research, the Player will have to go through the following steps:

  • The player builds the research building (simpler starting one is Study; later unlocked is Library).

  • The player assigns dwarves to the Researcher profession.

  • Researchers go to Study and do research. In each cycle, researchers generate a certain amount of research points.

  • Every new research requires research points. The more researchers, the more available research points.

To make research more interesting, we want King of the Dwarves to follow a 4X approach to this subject. Rather than paying with research points and after some time (when all the things are unlocked) collecting research points for no specific goal, the player must maintain a steady income of research points. An upkeep cost for research. Additionally, the player would lose upgrades if the research upkeep income fell under the required amount for the unlocked upgrade/researched technology.

This approach would not only be different from the common approach in other games but also incentivize keeping dwarves in research. Let us know what you think about this idea in the comments!

Results of Research

Some things that could be researched:

  • Pickaxe upgrades (can mine iron, gold, etc).

  • Vertical mining and Ladders.

  • Steel production (from Iron and Coal) and various tool upgrades.

  • Warriors with Garrison and Training Grounds.

  • Various other useful structures. For example, Horn (we'll describe it more in another post!).

We hope that you find this concept for the Research System interesting! Let us know what you think about it and share all the ideas for researchable items that come to your mind. Thank you for following King of the Dwarves!

Best regards, King of the Dwarves Team

Source

Steam News / 28 August 2024

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