Full notes
Full King 'n Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
Gameplay changes
Limited the duration of the "wand souls" projectiles. - Prevents multi-hit weapons from hitting the dragon boss multiple times. - Balances trolls: reduced projectile speed, no more shooting if the player moves too far away. - Reduces the number of fire bats in the black castle. - Decreased the ascension speed of the fire bats. - Modified the level design of ice mountain to make it more suitable for local multiplayer. - Added a sprite for the gargoyle's charge and decreased the collision height.
Bug Fixes
Fixed a bug that occurred during an endgame if the client was invited via the steam overlay. - Fixed a bug in the client/server synchronization of chests. - Fixed an instance handling bug that did not exist in online multiplayer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
