Full notes
Full King Kaiju update
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Repeated intro
Hey there! We've just released an update to King Kaiju with some important changes and a bit of new stuff. The two big things are an overhaul of the game's physics (to make things feel better in the long run) and a new fire breath special attack. From now on, we should be able to focus on new, more exciting features! Full change notes:
What changed
- Balance
- Gameplay
- Performance
King Kaiju changes
*Scaled everything up by approximately 1300% to make physics feel more realistic
*Adjusted buildings (mass, drag, fracturing, particles)
*Changed the building layout system a bit
+Added a fire breath special attack that is activated by holding both grip buttons for 1.5 seconds (this will be based on score in the future)
+Added more particle effects
+Added "Early Access" and a version number to the in-game title
+Added credits
-Removed dynamic shadows temporarily to improve performance
And here's what we're working on next:
People! Pick ‘em up, throw ‘em, eat ‘em, crush ‘em
Air vehicles (planes and helicopters)
More ground vehicles (tanks and other vehicles are on the list, not sure what will get in)
More performance optimizations
Bug fixes
Thanks! -Chris
Source
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