What changed
0 fixes3 additions1 change0 removals
- Gameplay
- Performance
- Balance
addedhttps://youtu.be/SOxwsecnvx0 We're excited to take King Kaiju out of Early Access and launch today! We finally got to a point where we're happy with it as a complete game experience. Thanks to all of our fans and supporters through the Early Access phase! Let's talk about what's new:
addedNew levels with different objectives
changedPerformance optimizations
addedSo what's next for King Kaiju? Well, that depends heavily on game sales. If it's profitable then there are certainly other features and content that we have planned and would like to add to the game, but we'll have to see how it performs. Fingers crossed, we'll see! We've also decided to leave the price as is, at $4.99 (USD). We like the idea of having our game as a cheap, fun, simple experience and we don't want the price to be a barrier. SWEET. Have fun smashing!
King Kaiju changes
addedhttps://youtu.be/SOxwsecnvx0 We're excited to take King Kaiju out of Early Access and launch today! We finally got to a point where we're happy with it as a complete game experience. Thanks to all of our fans and supporters through the Early Access phase! Let's talk about what's new:
addedNew levels with different objectives
changedPerformance optimizations
addedSo what's next for King Kaiju? Well, that depends heavily on game sales. If it's profitable then there are certainly other features and content that we have planned and would like to add to the game, but we'll have to see how it performs. Fingers crossed, we'll see! We've also decided to leave the price as is, at $4.99 (USD). We like the idea of having our game as a cheap, fun, simple experience and we don't want the price to be a barrier. SWEET. Have fun smashing!
https://youtu.be/SOxwsecnvx0 We're excited to take King Kaiju out of Early Access and launch today! We finally got to a point where we're happy with it as a complete game experience. Thanks to all of our fans and supporters through the Early Access phase! Let's talk about what's new:
New levels with different objectives
High score, best time, statistic saving w/steam cloud
Achievements
Trading cards
More user settings
Performance optimizations
Lots of small bug fixes and tweaks
So what's next for King Kaiju? Well, that depends heavily on game sales. If it's profitable then there are certainly other features and content that we have planned and would like to add to the game, but we'll have to see how it performs. Fingers crossed, we'll see! We've also decided to leave the price as is, at $4.99 (USD). We like the idea of having our game as a cheap, fun, simple experience and we don't want the price to be a barrier. SWEET. Have fun smashing!