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Latest Kinetic Void updates
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- Kinetic Void
D13.2 Development Patch Hotfix
Added Mining Laser Weapon Subsystem. This is currently working it will be improved upon in the upcoming patches. Such as tool tips and a warning when your inventory is full. Changed New Game Menu the faction slider maxi…
- Kinetic Void
D13.2 Development Patch Hotfix
Added Mining Laser Weapon Subsystem. This is currently working it will be improved upon in the upcoming patches. Such as tool tips and a warning when your inventory is full. Changed New Game Menu the faction slider maxi…
- Kinetic Void
D13.1 Development Patch Hotfix
Fixed Warp Gate bug. The button will now be active and clickable. Fixed an issue with trying to remove all parts from the starter ships. Changed the reset button to now be active during career mode. It will add all suby…
- Kinetic Void
D13.1 Development Patch Hotfix
Fixed Warp Gate bug. The button will now be active and clickable. Fixed an issue with trying to remove all parts from the starter ships. Changed the reset button to now be active during career mode. It will add all suby…
- Kinetic Void
D13 Devbuild is live
We have released the D13 Development build, please check out the patch notes here. http://steamcommunity.com/app/227160/discussions/10/540743212893258269/
- Kinetic Void
D13 Devbuild is live
We have released the D13 Development build, please check out the patch notes here. http://steamcommunity.com/app/227160/discussions/10/540743212893258269/
- Kinetic Void
D12 Hotfix for Macs & Linux
Resolved crashing on both Linux and Mac. Right click menu issue has been corrected Performance increased across all 3 platforms in the shipyard Fixed persistent ship parts of your last ship being placed when designing a…
- Kinetic Void
D12 Hotfix for Macs & Linux
Resolved crashing on both Linux and Mac. Right click menu issue has been corrected Performance increased across all 3 platforms in the shipyard Fixed persistent ship parts of your last ship being placed when designing a…
- Kinetic Void
D12.1 Live Patch Hotfix
Hardpoint connection detectors have been modified to prevent hardpoints from showing as disconnected when going from shipyard to sector and back to shipyard. Fixed a store bug that was causing inventory not to transfer…
- Kinetic Void
D12.1 Live Patch Hotfix
Hardpoint connection detectors have been modified to prevent hardpoints from showing as disconnected when going from shipyard to sector and back to shipyard. Fixed a store bug that was causing inventory not to transfer…
- Kinetic Void
D12 Patch is Live!
D12 New Galaxy Required Warning: Parts May be Disconnected from Old Ships and will need to be reconnected. Known Issue: Hardpoint Placement: If you can’t get a hardpoint to accept its position, enter freeform mode (tab)…
- Kinetic Void
D12 Patch is Live!
D12 New Galaxy Required Warning: Parts May be Disconnected from Old Ships and will need to be reconnected. Known Issue: Hardpoint Placement: If you can’t get a hardpoint to accept its position, enter freeform mode (tab)…
- Kinetic Void
Development Build D12b Hotfix Available
We've killed more bugs for the D12 Development Patch, check out the list here . If you're interested in opting in for the Development Patches, you can view the Instructions for Getting Development Patch Thread.
- Kinetic Void
Development Build D12b Hotfix Available
We've killed more bugs for the D12 Development Patch, check out the list here . If you're interested in opting in for the Development Patches, you can view the Instructions for Getting Development Patch Thread.
- Kinetic Void
D12a Development Build
Last night we launched the May development build, if you are interested in checking out the latest features, please check it out under steams beta build system. You can get information on how to access it from this thre…
- Kinetic Void
D12a Development Build
Last night we launched the May development build, if you are interested in checking out the latest features, please check it out under steams beta build system. You can get information on how to access it from this thre…
